[645] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using System.Collections.Generic;
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| 24 | using System.Linq;
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| 25 | using System.Text;
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| 26 | using HeuristicLab.Core;
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| 27 | using HeuristicLab.Operators;
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| 28 | using HeuristicLab.Random;
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| 29 | using HeuristicLab.Data;
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| 30 | using HeuristicLab.Constraints;
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| 31 | using System.Diagnostics;
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| 32 |
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| 33 | namespace HeuristicLab.GP {
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[835] | 34 | public class StandardCrossOver : SizeConstrictedGPCrossoverBase {
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| 35 | private const int MAX_RECOMBINATION_TRIES = 20;
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[832] | 36 |
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[645] | 37 | public override string Description {
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| 38 | get {
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| 39 | return @"Takes two parent individuals P0 and P1 each. Selects a random node N0 of P0 and a random node N1 of P1.
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| 40 | And replaces the branch with root0 N0 in P0 with N1 from P1 if the tree-size limits are not violated.
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| 41 | When recombination with N0 and N1 would create a tree that is too large or invalid the operator randomly selects new N0 and N1
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| 42 | until a valid configuration is found.";
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| 43 | }
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| 44 | }
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| 45 |
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[835] | 46 | internal override IFunctionTree Cross(TreeGardener gardener, MersenneTwister random, IFunctionTree tree0, IFunctionTree tree1, int maxTreeSize, int maxTreeHeight) {
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[832] | 47 | int tries = 0;
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| 48 | List<IFunctionTree> allowedCrossoverPoints = null;
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| 49 | IFunctionTree parent0;
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| 50 | int replacedChildIndex;
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| 51 | do {
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| 52 | // select a random crossover point in the first parent tree0
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| 53 | parent0 = null;
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| 54 | while(parent0 == null) parent0 = gardener.GetRandomParentNode(tree0);
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| 55 | // select a random branch to replace
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| 56 | replacedChildIndex = random.Next(parent0.SubTrees.Count);
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[645] | 57 |
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[832] | 58 | // calculate the max size and height that the inserted branch can have
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| 59 | int maxInsertedBranchSize = maxTreeSize - (tree0.Size - parent0.SubTrees[replacedChildIndex].Size);
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| 60 | int maxInsertedBranchHeight = maxTreeHeight - gardener.GetBranchLevel(tree0, parent0); // branchlevel is 1 if tree0==parent0
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[645] | 61 |
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[832] | 62 | IList<IFunction> allowedFunctions = gardener.GetAllowedSubFunctions(parent0.Function, replacedChildIndex);
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| 63 | allowedCrossoverPoints = GetPossibleCrossoverPoints(gardener, tree1, maxInsertedBranchSize, maxInsertedBranchHeight, allowedFunctions);
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| 64 | } while(allowedCrossoverPoints.Count == 0 || tries++ > MAX_RECOMBINATION_TRIES);
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[645] | 65 |
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[832] | 66 | if(allowedCrossoverPoints.Count > 0) {
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| 67 | IFunctionTree branch1 = allowedCrossoverPoints[random.Next(allowedCrossoverPoints.Count)];
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[645] | 68 |
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[832] | 69 | // replace the branch in tree0 with the selected branch from tree1
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| 70 | parent0.RemoveSubTree(replacedChildIndex);
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| 71 | parent0.InsertSubTree(replacedChildIndex, branch1);
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[645] | 72 | }
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[832] | 73 | return tree0;
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[645] | 74 | }
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| 75 |
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[832] | 76 | private List<IFunctionTree> GetPossibleCrossoverPoints(TreeGardener gardener, IFunctionTree tree, int maxInsertedBranchSize, int maxInsertedBranchHeight, IList<IFunction> allowedFunctions) {
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| 77 | List<IFunctionTree> crossoverPoints = new List<IFunctionTree>();
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| 78 | foreach(IFunctionTree possiblePoint in gardener.GetAllSubTrees(tree)) {
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| 79 | if(allowedFunctions.Contains(possiblePoint.Function) && possiblePoint.Size <= maxInsertedBranchSize && possiblePoint.Height <= maxInsertedBranchHeight)
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| 80 | crossoverPoints.Add(possiblePoint);
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[645] | 81 | }
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[832] | 82 | return crossoverPoints;
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[645] | 83 | }
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| 84 | }
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| 85 | }
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