[2327] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | namespace HeuristicLab.GP.StructureIdentification {
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| 23 | partial class PredictorView {
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| 24 | /// <summary>
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| 25 | /// Required designer variable.
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| 26 | /// </summary>
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| 27 | private System.ComponentModel.IContainer components = null;
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| 28 |
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| 29 | /// <summary>
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| 30 | /// Clean up any resources being used.
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| 31 | /// </summary>
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| 32 | /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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| 33 | protected override void Dispose(bool disposing) {
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| 34 | if (disposing && (components != null)) {
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| 35 | components.Dispose();
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| 36 | }
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| 37 | base.Dispose(disposing);
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| 38 | }
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| 39 |
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| 40 | #region Component Designer generated code
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| 41 |
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| 42 | /// <summary>
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| 43 | /// Required method for Designer support - do not modify
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| 44 | /// the contents of this method with the code editor.
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| 45 | /// </summary>
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| 46 | private void InitializeComponent() {
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| 47 | this.lowerPredictionLimit = new System.Windows.Forms.Label();
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| 48 | this.lowerLimitTextbox = new System.Windows.Forms.TextBox();
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| 49 | this.upperLimitTextbox = new System.Windows.Forms.TextBox();
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| 50 | this.upperPredictionLimit = new System.Windows.Forms.Label();
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| 51 | this.SuspendLayout();
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| 52 | //
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| 53 | // sizeLabel
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| 54 | //
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| 55 | this.sizeLabel.Location = new System.Drawing.Point(3, 58);
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| 56 | //
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| 57 | // sizeTextBox
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| 58 | //
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| 59 | this.sizeTextBox.Location = new System.Drawing.Point(134, 55);
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| 60 | //
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| 61 | // heightLabel
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| 62 | //
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| 63 | this.heightLabel.Location = new System.Drawing.Point(3, 84);
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| 64 | //
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| 65 | // heightTextBox
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| 66 | //
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| 67 | this.heightTextBox.Location = new System.Drawing.Point(134, 81);
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| 68 | //
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| 69 | // funTreeView
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| 70 | //
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| 71 | this.funTreeView.Location = new System.Drawing.Point(0, 107);
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| 72 | this.funTreeView.Size = new System.Drawing.Size(417, 304);
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| 73 | //
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| 74 | // lowerPredictionLimit
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| 75 | //
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| 76 | this.lowerPredictionLimit.AutoSize = true;
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| 77 | this.lowerPredictionLimit.Location = new System.Drawing.Point(3, 6);
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| 78 | this.lowerPredictionLimit.Name = "lowerPredictionLimit";
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| 79 | this.lowerPredictionLimit.Size = new System.Drawing.Size(113, 13);
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| 80 | this.lowerPredictionLimit.TabIndex = 13;
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| 81 | this.lowerPredictionLimit.Text = "Lower Prediction Limit:";
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| 82 | //
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| 83 | // lowerLimitTextbox
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| 84 | //
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| 85 | this.lowerLimitTextbox.Location = new System.Drawing.Point(134, 3);
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| 86 | this.lowerLimitTextbox.Name = "lowerLimitTextbox";
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| 87 | this.lowerLimitTextbox.ReadOnly = true;
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| 88 | this.lowerLimitTextbox.Size = new System.Drawing.Size(100, 20);
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| 89 | this.lowerLimitTextbox.TabIndex = 14;
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| 90 | //
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| 91 | // upperLimitTextbox
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| 92 | //
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| 93 | this.upperLimitTextbox.Location = new System.Drawing.Point(134, 29);
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| 94 | this.upperLimitTextbox.Name = "upperLimitTextbox";
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| 95 | this.upperLimitTextbox.ReadOnly = true;
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| 96 | this.upperLimitTextbox.Size = new System.Drawing.Size(100, 20);
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| 97 | this.upperLimitTextbox.TabIndex = 16;
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| 98 | //
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| 99 | // upperPredictionLimit
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| 100 | //
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| 101 | this.upperPredictionLimit.AutoSize = true;
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| 102 | this.upperPredictionLimit.Location = new System.Drawing.Point(3, 32);
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| 103 | this.upperPredictionLimit.Name = "upperPredictionLimit";
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| 104 | this.upperPredictionLimit.Size = new System.Drawing.Size(113, 13);
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| 105 | this.upperPredictionLimit.TabIndex = 15;
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| 106 | this.upperPredictionLimit.Text = "Upper Prediction Limit:";
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| 107 | //
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| 108 | // PredictorView
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| 109 | //
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| 110 | this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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| 111 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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| 112 | this.Controls.Add(this.upperLimitTextbox);
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| 113 | this.Controls.Add(this.upperPredictionLimit);
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| 114 | this.Controls.Add(this.lowerLimitTextbox);
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| 115 | this.Controls.Add(this.lowerPredictionLimit);
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| 116 | this.Name = "PredictorView";
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| 117 | this.Size = new System.Drawing.Size(420, 414);
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| 118 | this.Controls.SetChildIndex(this.sizeTextBox, 0);
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| 119 | this.Controls.SetChildIndex(this.sizeLabel, 0);
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| 120 | this.Controls.SetChildIndex(this.heightTextBox, 0);
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| 121 | this.Controls.SetChildIndex(this.heightLabel, 0);
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| 122 | this.Controls.SetChildIndex(this.funTreeView, 0);
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| 123 | this.Controls.SetChildIndex(this.lowerPredictionLimit, 0);
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| 124 | this.Controls.SetChildIndex(this.lowerLimitTextbox, 0);
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| 125 | this.Controls.SetChildIndex(this.upperPredictionLimit, 0);
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| 126 | this.Controls.SetChildIndex(this.upperLimitTextbox, 0);
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| 127 | this.ResumeLayout(false);
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| 128 | this.PerformLayout();
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| 129 |
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| 130 | }
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| 131 |
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| 132 | #endregion
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| 133 |
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| 134 | private System.Windows.Forms.Label lowerPredictionLimit;
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| 135 | private System.Windows.Forms.TextBox lowerLimitTextbox;
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| 136 | private System.Windows.Forms.TextBox upperLimitTextbox;
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| 137 | private System.Windows.Forms.Label upperPredictionLimit;
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| 138 |
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| 139 | }
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| 140 | }
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