1 | #region Copyright notice and license
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2 | // Protocol Buffers - Google's data interchange format
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3 | // Copyright 2008 Google Inc. All rights reserved.
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4 | // http://github.com/jskeet/dotnet-protobufs/
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5 | // Original C++/Java/Python code:
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6 | // http://code.google.com/p/protobuf/
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7 | //
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8 | // Redistribution and use in source and binary forms, with or without
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9 | // modification, are permitted provided that the following conditions are
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10 | // met:
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11 | //
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12 | // * Redistributions of source code must retain the above copyright
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13 | // notice, this list of conditions and the following disclaimer.
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14 | // * Redistributions in binary form must reproduce the above
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15 | // copyright notice, this list of conditions and the following disclaimer
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16 | // in the documentation and/or other materials provided with the
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17 | // distribution.
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18 | // * Neither the name of Google Inc. nor the names of its
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19 | // contributors may be used to endorse or promote products derived from
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20 | // this software without specific prior written permission.
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21 | //
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22 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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23 | // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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24 | // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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25 | // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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26 | // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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27 | // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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28 | // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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29 | // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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30 | // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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31 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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32 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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33 | #endregion
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34 |
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35 | using Google.ProtocolBuffers.Descriptors;
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36 |
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37 | namespace Google.ProtocolBuffers.ProtoGen {
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38 | internal class EnumGenerator : SourceGeneratorBase<EnumDescriptor>, ISourceGenerator {
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39 | internal EnumGenerator(EnumDescriptor descriptor) : base(descriptor) {
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40 | }
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41 |
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42 | // TODO(jonskeet): Write out enum descriptors? Can be retrieved from file...
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43 | public void Generate(TextGenerator writer) {
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44 | writer.WriteLine("{0} enum {1} {{", ClassAccessLevel, Descriptor.Name);
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45 | writer.Indent();
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46 | foreach (EnumValueDescriptor value in Descriptor.Values) {
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47 | writer.WriteLine("{0} = {1},", value.Name, value.Number);
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48 | }
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49 | writer.Outdent();
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50 | writer.WriteLine("}");
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51 | writer.WriteLine();
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52 | }
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53 | }
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54 | }
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