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source: trunk/sources/HeuristicLab.ExtLibs/HeuristicLab.Netron/3.0.2672.12446/Netron.Diagramming.Core-3.0.2672.12446/Diagram elements/Connections/Connection.cs @ 3174

Last change on this file since 3174 was 3174, checked in by mkommend, 14 years ago

corrected selection of horizontal connections (ticket#867)

File size: 12.0 KB
Line 
1using System;
2using System.Drawing;
3using System.Drawing.Drawing2D;
4namespace Netron.Diagramming.Core
5{
6  /// <summary>
7  /// Represents the connection between two connectors
8  /// </summary>
9  public sealed partial class Connection : ConnectionBase
10    {
11
12
13        // ------------------------------------------------------------------
14        /// <summary>
15        /// Implementation of IVersion - the current version of
16        /// Connection.
17        /// </summary>
18        // ------------------------------------------------------------------
19        private const double connectionVersion = 1.0;
20
21        #region Hack for the caps
22        private const float capslength = 0.01F;
23        private const float standardsshift = 7F;
24        private const float arrowshift = 0.1F;
25        /// <summary>
26        /// the ration between the arrow width to the line width
27        /// </summary>
28        private const float capsratio = 5.5F;
29        private const float generalizationration = 2.2F;
30        private float capsshift;       
31        private Pen leftPen;
32        private Pen rightPen;
33        private PointF unitvector;
34       
35        #endregion
36
37        #region Properties
38
39        // ------------------------------------------------------------------
40        /// <summary>
41        /// Gets the current version.
42        /// </summary>
43        // ------------------------------------------------------------------
44        public override double Version
45        {
46            get
47            {
48                return connectionVersion;
49            }
50        }
51
52        /// <summary>
53        /// Gets the friendly name of the entity to be displayed in the UI
54        /// </summary>
55        /// <value></value>
56        public override string EntityName
57        {
58            get { return "Default Connection"; }
59        }
60        /// <summary>
61        /// The bounds of the paintable entity
62        /// </summary>
63        /// <value></value>
64        public override Rectangle Rectangle
65        {
66            get
67            {
68                if ( (From == null) || (To == null) )
69                {
70                    return Rectangle.Empty;
71                }
72                return Rectangle.FromLTRB(
73                    Math.Min(From.Point.X, To.Point.X),
74                    Math.Min(From.Point.Y, To.Point.Y),
75                    Math.Max(From.Point.X, To.Point.X),
76                    Math.Max(From.Point.Y, To.Point.Y));
77            }
78        }
79       
80        #endregion
81
82    #region Constructor
83
84        /// <summary>
85        /// Constructs a connection between the two given points
86        /// </summary>
87        /// <param name="mFrom">the starting point of the connection</param>
88        /// <param name="mTo">the end-point of the connection</param>
89        /// <param name="model">The model.</param>
90    public Connection(Point mFrom, Point mTo, IModel model):base(model)
91    {
92      this.From = new Connector(mFrom, model);
93      this.From.Name = "From";
94      this.From.Parent = this;
95      this.To = new Connector(mTo, model);
96      this.To.Name = "To";
97      this.To.Parent = this;
98            PenStyle = ArtPalette.GetDefaultPenStyle();
99    }
100
101        /// <summary>
102        /// Initializes a new instance of the <see cref="T:Connection"/> class.
103        /// </summary>
104        /// <param name="from">From.</param>
105        /// <param name="to">To.</param>
106        public Connection(Point from, Point to)
107            : base(from, to)
108        {
109        }
110
111        public Connection() : base(new Point(10,10), new Point(20,20)) {
112       
113        }
114    #endregion
115
116    #region Methods
117
118    /// <summary>
119    /// Paints the connection on the canvas.
120    /// </summary>
121    /// <param name="g"></param>
122    public override void Paint(Graphics g)
123    { 
124            g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
125            base.Paint(g);
126
127            if (Hovered)
128            {
129                g.DrawLine(ArtPalette.HighlightPen, From.Point, To.Point);
130            }
131            else
132            {
133                g.DrawLine(mPenStyle.DrawingPen(), From.Point, To.Point);
134            }
135
136            if(ArtPalette.EnableShadows)
137                g.DrawLine(ArtPalette.ConnectionShadow, From.Point.X + 5, From.Point.Y + 5, To.Point.X + 5, To.Point.Y + 5);
138
139            if (leftPen != null)
140            {
141                g.DrawLine(leftPen, From.Point.X + capsshift * unitvector.X, From.Point.Y + capsshift * unitvector.Y, From.Point.X + (capsshift + capslength) * unitvector.X, From.Point.Y + (capsshift + capslength) * unitvector.Y);
142            }
143            if (rightPen != null)
144            {
145                g.DrawLine(rightPen, To.Point.X - (capsshift + capslength) * unitvector.X, To.Point.Y - (capsshift + capslength) * unitvector.Y, To.Point.X - capsshift * unitvector.X, To.Point.Y - capsshift * unitvector.Y);
146            }
147    }
148    /// <summary>
149    /// Invalidates the connection
150    /// </summary>
151    public override void Invalidate()
152    {
153
154            float x = 0, y = 0;
155            try
156            {
157                if (To == null || From == null) return;
158                double length = Math.Sqrt((To.Point.X - From.Point.X) * (To.Point.X - From.Point.X) + (To.Point.Y - From.Point.Y) * (To.Point.Y - From.Point.Y));
159                x = Convert.ToSingle(Convert.ToDouble(To.Point.X - From.Point.X) / length);
160                y = Convert.ToSingle(Convert.ToDouble(To.Point.Y - From.Point.Y) / length);
161            }
162            catch (OverflowException exc)
163            {
164                throw new InconsistencyException("So, you tried to shrink the connection too much...", exc);
165            }
166            unitvector = new PointF(x, y);
167            /* the old way
168      Rectangle f = new Rectangle(From.Point,new Size(10,10));
169      Rectangle t = new Rectangle(To.Point,new Size(10,10));
170      this.Invalidate(Rectangle.Union(f,t));
171             */
172            base.Invalidate();
173
174    }
175
176    /// <summary>
177    /// Tests if the mouse hits this connection
178    /// </summary>
179    /// <param name="p"></param>
180    /// <returns></returns>
181    public override bool Hit(Point p)
182    {
183      Point p1,p2, s;
184      RectangleF r1, r2;
185      float o,u;
186      p1 = From.Point; p2 = To.Point;
187 
188      // p1 must be the leftmost point.
189      if (p1.X > p2.X) { s = p2; p2 = p1; p1 = s; }
190
191      r1 = new RectangleF(p1.X, p1.Y, 0, 0);
192      r2 = new RectangleF(p2.X, p2.Y, 0, 0);
193      r1.Inflate(3, 3);
194      r2.Inflate(3, 3);
195      //this is like a topological neighborhood
196      //the connection is shifted left and right
197      //and the point under consideration has to be in between.           
198      if (RectangleF.Union(r1, r2).Contains(p))
199      {
200        //if (p1.Y < p2.Y) //SWNE
201        //{
202        //  o = r1.Left + (((r2.Left - r1.Left) * (p.Y - r1.Bottom)) / (r2.Bottom - r1.Bottom));
203        //  u = r1.Right + (((r2.Right - r1.Right) * (p.Y - r1.Top)) / (r2.Top - r1.Top));
204        //  return ((p.X > o) && (p.X < u));
205        //} else //NWSE
206        //{
207        //  o = r1.Left + (((r2.Left - r1.Left) * (p.Y - r1.Top)) / (r2.Top - r1.Top));
208        //  u = r1.Right + (((r2.Right - r1.Right) * (p.Y - r1.Bottom)) / (r2.Bottom - r1.Bottom));
209        //  return ((p.X > o) && (p.X < u));
210        //}
211        return true;
212      }
213      return false;
214    }
215
216    /// <summary>
217    /// Moves the connection with the given shift
218    /// </summary>
219    /// <param name="p"></param>
220    public override void MoveBy(Point p)
221    {
222            if (From.AttachedTo != null || To.AttachedTo != null) return;
223
224            Rectangle rec = this.Rectangle;
225            rec.Inflate(20, 20);
226            this.From.MoveBy(p);
227            this.To.MoveBy(p);           
228            this.Invalidate();
229            this.Invalidate(rec);
230    }
231        /// <summary>
232        /// Updates pens and brushes.
233        /// <remarks>The .Net API allows you to simply set caps but the visual results are less than satisfactory, to say the least. So, there is
234        /// a hack here (unfortunately) which amounts to use two pen for one connection; one pen for the line and one for the (custom) cap. This is
235        /// the easiest way to have visible arrow which otherwise is miniaturistic. There is also a custom shift of the caps since the location is sometime
236        /// inappropriate; the arrow is drawn with the tip at the end of the connection while the diamond or circle caps are drawn with their center at the connection
237        /// end. So, altogether a lot of tweaking and I really find it regrettable that the out-of-the-box caps are not what they should be (besides some obvious bugs like
238        /// the 'not implemented' one if you try to fill a custom cap...).
239        /// </remarks>
240        /// </summary>
241        protected override void UpdatePaintingMaterial()
242        {
243            base.UpdatePaintingMaterial();
244            #region Hack
245            //see the code comments of the LinePenStyle to understand the problem and this hack
246            if (this.PenStyle is LinePenStyle)
247            {
248               
249                LinePenStyle lp = PenStyle as LinePenStyle;
250                if (lp.StartCap == System.Drawing.Drawing2D.LineCap.NoAnchor)
251                {                     
252                    leftPen = null;
253                }
254                else
255                {
256                   
257
258                    if (lp.StartCap == System.Drawing.Drawing2D.LineCap.Custom)
259                    {
260                        //leftPen.StartCap = System.Drawing.Drawing2D.LineCap.Custom;
261                        //AdjustableArrowCap ccap = new AdjustableArrowCap(lp.Width+2, lp.Width+2, true);
262                        //leftPen.CustomStartCap = ccap;
263                        leftPen = new Pen(lp.Color, lp.Width * generalizationration);
264                        leftPen.CustomStartCap = LinePenStyle.GenerallizationCap; //change to something like lp.CustomStartCap if you have more than one custom cap
265                        capsshift = standardsshift;
266                    }
267                    else if (lp.StartCap == LineCap.ArrowAnchor)
268                    {
269                        leftPen = new Pen(lp.Color, lp.Width * capsratio);
270                        leftPen.StartCap = lp.StartCap;
271                        capsshift = arrowshift;
272                    }
273                    else
274                    {
275                        leftPen = new Pen(lp.Color, lp.Width * capsratio);
276                        leftPen.StartCap = lp.StartCap;
277                        capsshift = standardsshift;
278                    }
279                }
280
281                if (lp.EndCap == System.Drawing.Drawing2D.LineCap.NoAnchor)
282                {
283                    rightPen = null;
284                }
285                else
286                {
287                   
288                    if (lp.EndCap == System.Drawing.Drawing2D.LineCap.Custom)
289                    {
290                        //leftPen.StartCap = System.Drawing.Drawing2D.LineCap.Custom;
291                        //AdjustableArrowCap ccap = new AdjustableArrowCap(lp.Width+2, lp.Width+2, true);
292                        //leftPen.CustomStartCap = ccap;
293                        //rightPen = new Pen(lp.Color, lp.Width * generalizationration);                       
294                        //rightPen.CustomEndCap = lp.CustomEndCap;
295                        //capsshift = standardsshift;
296                        Pen.CustomEndCap = LinePenStyle.GenerallizationCap;
297                    }
298
299                    else if (lp.EndCap == LineCap.ArrowAnchor)
300                    {
301                        rightPen = new Pen(lp.Color, lp.Width * capsratio);
302                        rightPen.EndCap = lp.EndCap;
303                        capsshift = arrowshift;
304                    }
305                    else
306                    {
307                        rightPen = new Pen(lp.Color, lp.Width * capsratio);
308                        rightPen.EndCap = lp.EndCap;
309                        capsshift = standardsshift;
310                    }
311                }
312
313            }
314            #endregion
315        }         
316
317         
318       
319    #endregion
320
321  }
322}
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