1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Text;
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25 | using HeuristicLab.Core;
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26 | using HeuristicLab.Data;
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27 |
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28 | namespace HeuristicLab.Evolutionary {
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29 | /// <summary>
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30 | /// Adjusts the mutation strength based on the ratio of successful offsprings.
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31 | /// </summary>
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32 | public class SuccessRuleMutationStrengthAdjuster : OperatorBase {
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33 | /// <inheritdoc select="summary"/>
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34 | public override string Description {
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35 | get { return @"Adjusts the mutation strength based on the ratio of successful offsprings"; }
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36 | }
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37 |
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38 | /// <summary>
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39 | /// Initializes a new instance of <see cref="SuccessRuleMutationStrengthAdjuster"/> with six variable
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40 | /// infos (<c>ShakingFactor</c>, <c>SuccessfulChild</c>, <c>TargetSuccessProbability</c>,
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41 | /// <c>SuccessProbability</c>, <c>LearningRate</c> and <c>DampeningFactor</c>).
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42 | /// </summary>
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43 | public SuccessRuleMutationStrengthAdjuster() {
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44 | AddVariableInfo(new VariableInfo("ShakingFactor", "The mutation strength to adjust", typeof(DoubleData), VariableKind.In | VariableKind.Out));
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45 | AddVariableInfo(new VariableInfo("SuccessfulChild", "Variable that tells if a child has become better than its parent", typeof(BoolData), VariableKind.In | VariableKind.Deleted));
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46 | AddVariableInfo(new VariableInfo("TargetSuccessProbability", "The targeted probability to create a successful offsrping", typeof(DoubleData), VariableKind.In));
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47 | AddVariableInfo(new VariableInfo("SuccessProbability", "The measured probability to create a successful offspring", typeof(DoubleData), VariableKind.New | VariableKind.In | VariableKind.Out));
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48 | AddVariableInfo(new VariableInfo("LearningRate", "The speed at which the success probability changes", typeof(DoubleData), VariableKind.In));
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49 | AddVariableInfo(new VariableInfo("DampeningFactor", "Influences the strength of the adjustment to the mutation strength", typeof(DoubleData), VariableKind.In));
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50 | }
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51 |
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52 | /// <summary>
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53 | /// Adjusts the mutation strength based on the ratio of successful offsprings.
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54 | /// </summary>
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55 | /// <param name="scope">The current scope where to adjust the mutation strength.</param>
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56 | /// <returns><c>null</c>.</returns>
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57 | public override IOperation Apply(IScope scope) {
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58 | DoubleData shakingFactor = GetVariableValue<DoubleData>("ShakingFactor", scope, true);
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59 | DoubleData targetSuccessProb = GetVariableValue<DoubleData>("TargetSuccessProbability", scope, true);
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60 | DoubleData successProb = GetVariableValue<DoubleData>("SuccessProbability", scope, true);
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61 | if (successProb == null) {
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62 | IVariableInfo successProbInfo = GetVariableInfo("SuccessProbability");
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63 | IVariable successProbVar;
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64 | if (successProbInfo.Local) {
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65 | successProbVar = new Variable(successProbInfo.ActualName, new DoubleData(targetSuccessProb.Data));
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66 | AddVariable(successProbVar);
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67 | } else {
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68 | successProbVar = new Variable(scope.TranslateName(successProbInfo.FormalName), new DoubleData(targetSuccessProb.Data));
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69 | scope.AddVariable(successProbVar);
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70 | }
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71 | successProb = (DoubleData)successProbVar.Value;
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72 | }
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73 | DoubleData learningRate = GetVariableValue<DoubleData>("LearningRate", scope, true);
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74 | DoubleData dampeningFactor = GetVariableValue<DoubleData>("DampeningFactor", scope, true);
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75 |
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76 | double success = 0.0;
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77 | for (int i = 0 ; i < scope.SubScopes.Count ; i++) {
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78 | if (scope.SubScopes[i].GetVariableValue<BoolData>("SuccessfulChild", false).Data) {
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79 | success++;
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80 | }
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81 | scope.SubScopes[i].RemoveVariable(scope.SubScopes[i].TranslateName("SuccessfulChild"));
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82 | }
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83 | if (scope.SubScopes.Count > 0) success /= scope.SubScopes.Count;
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84 |
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85 | successProb.Data = (1.0 - learningRate.Data) * successProb.Data + success * learningRate.Data;
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86 | shakingFactor.Data *= Math.Exp((successProb.Data - ((targetSuccessProb.Data * (1.0 - successProb.Data)) / (1.0 - targetSuccessProb.Data))) / dampeningFactor.Data);
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87 | return null;
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88 | }
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89 | }
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90 | }
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