1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Text;
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24 | using System.Collections.Generic;
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25 | using System.Linq;
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26 | using Microsoft.VisualStudio.TestTools.UnitTesting;
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27 | using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
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28 | using HeuristicLab.Random;
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29 | using System.Diagnostics;
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30 | using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding.Symbols;
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31 |
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32 | namespace HeuristicLab.Encodings.SymbolicExpressionTreeEncoding_3._3.Tests {
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33 | public static class Grammars {
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34 | private class Addition : Symbol { }
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35 | private class Subtraction : Symbol { }
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36 | private class Multiplication : Symbol { }
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37 | private class Division : Symbol { }
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38 | private class Terminal : Symbol { }
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39 |
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40 | private class SimpleArithmeticGrammar : DefaultSymbolicExpressionGrammar {
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41 | public SimpleArithmeticGrammar()
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42 | : base() {
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43 | Initialize();
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44 | }
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45 |
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46 | private void Initialize() {
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47 | var add = new Addition();
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48 | var sub = new Subtraction();
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49 | var mul = new Multiplication();
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50 | var div = new Division();
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51 | var terminal = new Terminal();
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52 |
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53 | var allSymbols = new List<Symbol>() { add, sub, mul, div, terminal };
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54 | var functionSymbols = new List<Symbol>() { add, sub, mul, div };
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55 | foreach (var symb in allSymbols)
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56 | AddSymbol(symb);
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57 |
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58 | foreach (var funSymb in functionSymbols) {
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59 | SetMinSubtreeCount(funSymb, 1);
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60 | SetMaxSubtreeCount(funSymb, 3);
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61 | }
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62 | SetMinSubtreeCount(terminal, 0);
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63 | SetMaxSubtreeCount(terminal, 0);
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64 |
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65 | // allow each symbol as child of the start symbol
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66 | foreach (var symb in allSymbols) {
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67 | SetAllowedChild(StartSymbol, symb, 0);
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68 | }
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69 |
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70 | // allow each symbol as child of every other symbol (except for terminals that have maxSubtreeCount == 0)
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71 | foreach (var parent in allSymbols) {
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72 | for (int i = 0; i < GetMaxSubtreeCount(parent); i++)
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73 | foreach (var child in allSymbols) {
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74 | SetAllowedChild(parent, child, i);
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75 | }
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76 | }
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77 | }
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78 | }
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79 |
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80 | public static ISymbolicExpressionGrammar CreateSimpleArithmeticGrammar() {
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81 | var g = new GlobalSymbolicExpressionGrammar(new SimpleArithmeticGrammar());
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82 | g.MaxFunctionArguments = 0;
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83 | g.MinFunctionArguments = 0;
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84 | g.MaxFunctionDefinitions = 0;
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85 | g.MinFunctionDefinitions = 0;
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86 | return g;
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87 | }
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88 |
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89 | public static ISymbolicExpressionGrammar CreateArithmeticAndAdfGrammar() {
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90 | var g = new GlobalSymbolicExpressionGrammar(new SimpleArithmeticGrammar());
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91 | g.MaxFunctionArguments = 3;
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92 | g.MinFunctionArguments = 0;
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93 | g.MaxFunctionDefinitions = 3;
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94 | g.MinFunctionDefinitions = 0;
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95 | return g;
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96 | }
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97 |
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98 | public static void HasValidAdfGrammars(SymbolicExpressionTree tree) {
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99 | //Assert.AreEqual(tree.Root.Grammar.Symbols.Count(), 8);
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100 | //Assert.AreEqual(tree.Root.GetAllowedSymbols(0).Count(), 1); // only the start symbol is allowed
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101 | //// we allow 3 ADF branches
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102 | //Assert.AreEqual(tree.Root.GetAllowedSymbols(1).Count(), 1); // only the defun branch is allowed
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103 | //Assert.AreEqual(tree.Root.GetAllowedSymbols(2).Count(), 1); // only the defun symbol is allowed
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104 | //Assert.AreEqual(tree.Root.GetAllowedSymbols(3).Count(), 1); // only the defun symbol is allowed
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105 | //foreach (var subtree in tree.Root.SubTrees) {
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106 | // // check consistency of each sub-tree grammar independently
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107 | // var allowedSymbols = subtree.GetAllowedSymbols(0);
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108 | // int numberOfAllowedSymbols = allowedSymbols.Count();
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109 | // foreach (var parent in allowedSymbols) {
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110 | // for (int argIndex = 0; argIndex < subtree.Grammar.GetMaxSubtreeCount(parent); argIndex++) {
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111 | // var allowedChildren = from child in subtree.Grammar.Symbols
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112 | // where subtree.Grammar.IsAllowedChild(parent, child, argIndex)
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113 | // select child;
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114 | // Assert.AreEqual(numberOfAllowedSymbols, allowedChildren.Count());
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115 | // }
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116 | // }
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117 | //}
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118 | }
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119 |
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120 | }
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121 | }
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