1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System.Text;
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23 | using HeuristicLab.Common;
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24 | using HeuristicLab.Core;
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25 | using HeuristicLab.Encodings.PermutationEncoding;
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26 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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27 |
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28 | namespace HeuristicLab.Encodings.ScheduleEncoding.JobSequenceMatrix {
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29 | [Item("JobSequenceMatrixEncoding", "Represents an encoding for a scheduling Problem using a list of job sequences to deliver scheduleinformation.")]
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30 | [StorableClass]
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31 | public class JSMEncoding : Item, IScheduleEncoding {
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32 |
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33 | [Storable]
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34 | public ItemList<Permutation> JobSequenceMatrix { get; set; }
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35 |
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36 | [StorableConstructor]
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37 | protected JSMEncoding(bool deserializing) : base(deserializing) { }
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38 | protected JSMEncoding(JSMEncoding original, Cloner cloner)
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39 | : base(original, cloner) {
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40 | this.JobSequenceMatrix = cloner.Clone(original.JobSequenceMatrix);
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41 | }
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42 | public override IDeepCloneable Clone(Cloner cloner) {
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43 | return new JSMEncoding(this, cloner);
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44 | }
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45 | public JSMEncoding()
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46 | : base() {
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47 | JobSequenceMatrix = new ItemList<Permutation>();
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48 | }
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49 |
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50 | public override string ToString() {
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51 | StringBuilder sb = new StringBuilder();
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52 | sb.Append("[ ");
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53 |
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54 | foreach (Permutation p in JobSequenceMatrix) {
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55 | sb.Append(p.ToString() + " \n");
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56 | }
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57 |
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58 | sb.Append("]");
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59 | return sb.ToString();
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60 | }
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61 |
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62 |
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63 | public override bool Equals(object obj) {
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64 | if (obj.GetType() == typeof(JSMEncoding))
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65 | return AreEqual(this, obj as JSMEncoding);
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66 |
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67 | return false;
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68 | }
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69 | public override int GetHashCode() {
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70 | if (JobSequenceMatrix.Count == 1)
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71 | return JobSequenceMatrix[0].GetHashCode();
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72 | if (JobSequenceMatrix.Count == 2)
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73 | return JobSequenceMatrix[0].GetHashCode() ^ JobSequenceMatrix[1].GetHashCode();
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74 | return 0;
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75 | }
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76 | private static bool AreEqual(JSMEncoding jSMEncoding1, JSMEncoding jSMEncoding2) {
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77 | if (jSMEncoding1.JobSequenceMatrix.Count != jSMEncoding2.JobSequenceMatrix.Count)
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78 | return false;
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79 | for (int i = 0; i < jSMEncoding1.JobSequenceMatrix.Count; i++) {
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80 | if (!AreEqual(jSMEncoding1.JobSequenceMatrix[i], jSMEncoding2.JobSequenceMatrix[i]))
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81 | return false;
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82 | }
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83 | return true;
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84 | }
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85 |
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86 | private static bool AreEqual(Permutation p1, Permutation p2) {
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87 | if (p1.Length != p2.Length)
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88 | return false;
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89 | for (int i = 0; i < p1.Length; i++) {
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90 | if (p1[i] != p2[i])
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91 | return false;
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92 | }
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93 | return true;
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94 | }
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95 | }
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96 | }
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