1 | #region License Information
|
---|
2 | /* HeuristicLab
|
---|
3 | * Copyright (C) 2002-2015 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
|
---|
4 | *
|
---|
5 | * This file is part of HeuristicLab.
|
---|
6 | *
|
---|
7 | * HeuristicLab is free software: you can redistribute it and/or modify
|
---|
8 | * it under the terms of the GNU General Public License as published by
|
---|
9 | * the Free Software Foundation, either version 3 of the License, or
|
---|
10 | * (at your option) any later version.
|
---|
11 | *
|
---|
12 | * HeuristicLab is distributed in the hope that it will be useful,
|
---|
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
15 | * GNU General Public License for more details.
|
---|
16 | *
|
---|
17 | * You should have received a copy of the GNU General Public License
|
---|
18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
|
---|
19 | */
|
---|
20 | #endregion
|
---|
21 |
|
---|
22 | using System.Collections.Generic;
|
---|
23 | using System.Linq;
|
---|
24 | using HeuristicLab.Collections;
|
---|
25 | using HeuristicLab.Common;
|
---|
26 | using HeuristicLab.Core;
|
---|
27 | using HeuristicLab.Data;
|
---|
28 | using HeuristicLab.Optimization;
|
---|
29 | using HeuristicLab.Optimization.Operators;
|
---|
30 | using HeuristicLab.Parameters;
|
---|
31 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
|
---|
32 | using HeuristicLab.PluginInfrastructure;
|
---|
33 |
|
---|
34 | namespace HeuristicLab.Encodings.RealVectorEncoding {
|
---|
35 | /// <summary>
|
---|
36 | /// A shaking operator for VNS.
|
---|
37 | /// </summary>
|
---|
38 | [Item("RealVectorShakingOperator", "A shaking operator for VNS which uses available manipulation operators to perform the shaking.")]
|
---|
39 | [StorableClass]
|
---|
40 | public class RealVectorShakingOperator : ShakingOperator<IRealVectorManipulator>, IRealVectorMultiNeighborhoodShakingOperator, IStochasticOperator {
|
---|
41 |
|
---|
42 | public ILookupParameter<RealVector> RealVectorParameter {
|
---|
43 | get { return (ILookupParameter<RealVector>)Parameters["RealVector"]; }
|
---|
44 | }
|
---|
45 |
|
---|
46 | public ILookupParameter<IRandom> RandomParameter {
|
---|
47 | get { return (LookupParameter<IRandom>)Parameters["Random"]; }
|
---|
48 | }
|
---|
49 |
|
---|
50 | public IValueLookupParameter<DoubleMatrix> BoundsParameter {
|
---|
51 | get { return (IValueLookupParameter<DoubleMatrix>)Parameters["Bounds"]; }
|
---|
52 | }
|
---|
53 |
|
---|
54 |
|
---|
55 | [StorableConstructor]
|
---|
56 | protected RealVectorShakingOperator(bool deserializing) : base(deserializing) { }
|
---|
57 | protected RealVectorShakingOperator(RealVectorShakingOperator original, Cloner cloner) : base(original, cloner) { }
|
---|
58 | public override IDeepCloneable Clone(Cloner cloner) {
|
---|
59 | return new RealVectorShakingOperator(this, cloner);
|
---|
60 | }
|
---|
61 | public RealVectorShakingOperator()
|
---|
62 | : base() {
|
---|
63 | Parameters.Add(new LookupParameter<RealVector>("RealVector", "The real vector to shake."));
|
---|
64 | Parameters.Add(new LookupParameter<IRandom>("Random", "The random number generator that will be used for stochastic shaking operators."));
|
---|
65 | Parameters.Add(new ValueLookupParameter<DoubleMatrix>("Bounds", "A 2 column matrix specifying the lower and upper bound for each dimension. If there are less rows than dimension the bounds vector is cycled."));
|
---|
66 | foreach (IRealVectorManipulator shaker in ApplicationManager.Manager.GetInstances<IRealVectorManipulator>().OrderBy(x => x.Name))
|
---|
67 | if (!(shaker is MultiRealVectorManipulator)
|
---|
68 | && !(shaker is ISelfAdaptiveManipulator)) Operators.Add(shaker);
|
---|
69 | }
|
---|
70 |
|
---|
71 | [StorableHook(HookType.AfterDeserialization)]
|
---|
72 | private void AfterDeserialization() {
|
---|
73 | #region Backwards compatible code, remove with 3.4
|
---|
74 | if (!Parameters.ContainsKey("Bounds"))
|
---|
75 | Parameters.Add(new ValueLookupParameter<DoubleMatrix>("Bounds", "A 2 column matrix specifying the lower and upper bound for each dimension. If there are less rows than dimension the bounds vector is cycled."));
|
---|
76 | #endregion
|
---|
77 | }
|
---|
78 |
|
---|
79 | #region Wiring of some parameters
|
---|
80 | protected override void Operators_ItemsAdded(object sender, CollectionItemsChangedEventArgs<IndexedItem<IRealVectorManipulator>> e) {
|
---|
81 | base.Operators_ItemsAdded(sender, e);
|
---|
82 | ParameterizeOperators(e.Items);
|
---|
83 | }
|
---|
84 |
|
---|
85 | protected override void Operators_ItemsReplaced(object sender, CollectionItemsChangedEventArgs<IndexedItem<IRealVectorManipulator>> e) {
|
---|
86 | base.Operators_ItemsReplaced(sender, e);
|
---|
87 | ParameterizeOperators(e.Items);
|
---|
88 | }
|
---|
89 |
|
---|
90 | private void ParameterizeOperators(IEnumerable<IndexedItem<IRealVectorManipulator>> items) {
|
---|
91 | if (items.Any()) {
|
---|
92 | foreach (IStochasticOperator op in items.Select(x => x.Value).OfType<IStochasticOperator>())
|
---|
93 | op.RandomParameter.ActualName = RandomParameter.Name;
|
---|
94 | foreach (IRealVectorManipulator op in items.Select(x => x.Value).OfType<IRealVectorManipulator>())
|
---|
95 | op.RealVectorParameter.ActualName = RealVectorParameter.Name;
|
---|
96 | }
|
---|
97 | }
|
---|
98 | #endregion
|
---|
99 | }
|
---|
100 | }
|
---|