[3054] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using HeuristicLab.Core;
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| 23 | using HeuristicLab.Data;
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| 24 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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| 25 |
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| 26 | namespace HeuristicLab.Encodings.RealVectorEncoding {
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| 27 | [StorableClass]
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| 28 | [Item("RealVector", "Represents a vector of real values.")]
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| 29 | [Creatable("Test")]
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| 30 | public class RealVector : DoubleArray {
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| 31 | public RealVector() : base() { }
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| 32 | public RealVector(int length) : base(length) { }
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| 33 | public RealVector(int length, IRandom random, double min, double max)
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| 34 | : this(length) {
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| 35 | Randomize(random, min, max);
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| 36 | }
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| 37 | public RealVector(double[] elements) : base(elements) { }
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| 38 | public RealVector(DoubleArray elements)
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| 39 | : this(elements.Length) {
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| 40 | for (int i = 0; i < array.Length; i++)
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| 41 | array[i] = elements[i];
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| 42 | }
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| 43 |
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| 44 | public override IDeepCloneable Clone(Cloner cloner) {
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| 45 | RealVector clone = new RealVector(array);
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| 46 | cloner.RegisterClonedObject(this, clone);
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| 47 | return clone;
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| 48 | }
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| 49 |
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| 50 | public virtual void Randomize(IRandom random, int startIndex, int length, double min, double max) {
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| 51 | double delta = max - min;
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| 52 | if (length > 0) {
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| 53 | for (int i = 0; i < length; i++)
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| 54 | array[startIndex + i] = min + delta * random.NextDouble();
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| 55 | OnReset();
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| 56 | }
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| 57 | }
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| 58 | public void Randomize(IRandom random, double min, double max) {
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| 59 | Randomize(random, 0, Length, min, max);
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| 60 | }
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| 61 | }
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| 62 | }
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