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source: trunk/sources/HeuristicLab.Encodings.RealVectorEncoding/3.3/Moves/AdditiveMoveGenerator.cs @ 4101

Last change on this file since 4101 was 4101, checked in by abeham, 14 years ago

#1101

  • Fixed real vector moves ignoring the bounds
File size: 4.1 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Core;
23using HeuristicLab.Data;
24using HeuristicLab.Operators;
25using HeuristicLab.Optimization;
26using HeuristicLab.Parameters;
27using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
28
29namespace HeuristicLab.Encodings.RealVectorEncoding {
30  [Item("AdditiveMoveGenerator", "Base class for all additive move generators.")]
31  [StorableClass]
32  public abstract class AdditiveMoveGenerator : SingleSuccessorOperator, IAdditiveRealVectorMoveOperator, IMoveGenerator, IStochasticOperator {
33    public override bool CanChangeName {
34      get { return false; }
35    }
36    public ILookupParameter<IRandom> RandomParameter {
37      get { return (ILookupParameter<IRandom>)Parameters["Random"]; }
38    }
39    public ILookupParameter<RealVector> RealVectorParameter {
40      get { return (ILookupParameter<RealVector>)Parameters["RealVector"]; }
41    }
42    public ILookupParameter<AdditiveMove> AdditiveMoveParameter {
43      get { return (LookupParameter<AdditiveMove>)Parameters["AdditiveMove"]; }
44    }
45    protected ScopeParameter CurrentScopeParameter {
46      get { return (ScopeParameter)Parameters["CurrentScope"]; }
47    }
48    public IValueLookupParameter<DoubleMatrix> BoundsParameter {
49      get { return (IValueLookupParameter<DoubleMatrix>)Parameters["Bounds"]; }
50    }
51
52    public AdditiveMoveGenerator()
53      : base() {
54      Parameters.Add(new LookupParameter<IRandom>("Random", "The random number generator."));
55      Parameters.Add(new LookupParameter<RealVector>("RealVector", "The real vector for which moves should be generated."));
56      Parameters.Add(new LookupParameter<AdditiveMove>("AdditiveMove", "The moves that should be generated in subscopes."));
57      Parameters.Add(new ScopeParameter("CurrentScope", "The current scope where the moves should be added as subscopes."));
58      Parameters.Add(new ValueLookupParameter<DoubleMatrix>("Bounds", "A 2 column matrix specifying the lower and upper bound for each dimension. If there are less rows than dimension the bounds vector is cycled."));
59    }
60
61    public override IOperation Apply() {
62      RealVector vector = RealVectorParameter.ActualValue;
63      AdditiveMove[] moves = GenerateMoves(RandomParameter.ActualValue, vector);
64      DoubleMatrix bounds = BoundsParameter.ActualValue;
65      if (bounds != null) {
66        for (int i = 0; i < moves.Length; i++) {
67          AdditiveMove move = moves[i];
68          if (vector[move.Dimension] + move.MoveDistance < bounds[move.Dimension % bounds.Rows, 0])
69            vector[move.Dimension] = bounds[move.Dimension % bounds.Rows, 0];
70          else if (vector[move.Dimension] + move.MoveDistance > bounds[move.Dimension % bounds.Rows, 1])
71            vector[move.Dimension] = bounds[move.Dimension % bounds.Rows, 1];
72        }
73      }
74      Scope[] moveScopes = new Scope[moves.Length];
75      for (int i = 0; i < moveScopes.Length; i++) {
76        moveScopes[i] = new Scope(i.ToString());
77        moveScopes[i].Variables.Add(new Variable(AdditiveMoveParameter.ActualName, moves[i]));
78      }
79      CurrentScopeParameter.ActualValue.SubScopes.AddRange(moveScopes);
80      return base.Apply();
81    }
82
83    protected abstract AdditiveMove[] GenerateMoves(IRandom random, RealVector realVector);
84  }
85}
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