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source: trunk/sources/HeuristicLab.Encodings.RealVectorEncoding/3.3/Moves/AdditiveMoveGenerator.cs @ 3520

Last change on this file since 3520 was 3520, checked in by abeham, 14 years ago

forbid changing some operator names #889, #890, #913, #914, #934, #924

File size: 4.1 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using HeuristicLab.Common;
24using HeuristicLab.Core;
25using HeuristicLab.Operators;
26using HeuristicLab.Optimization;
27using HeuristicLab.Parameters;
28using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
29using HeuristicLab.Data;
30
31namespace HeuristicLab.Encodings.RealVectorEncoding {
32  [Item("AdditiveMoveGenerator", "Base class for all additive move generators.")]
33  [StorableClass]
34  public abstract class AdditiveMoveGenerator : SingleSuccessorOperator, IAdditiveRealVectorMoveOperator, IMoveGenerator, IStochasticOperator {
35    public override bool CanChangeName {
36      get { return false; }
37    }
38    public ILookupParameter<IRandom> RandomParameter {
39      get { return (ILookupParameter<IRandom>)Parameters["Random"]; }
40    }
41    public ILookupParameter<RealVector> RealVectorParameter {
42      get { return (ILookupParameter<RealVector>)Parameters["RealVector"]; }
43    }
44    public ILookupParameter<AdditiveMove> AdditiveMoveParameter {
45      get { return (LookupParameter<AdditiveMove>)Parameters["AdditiveMove"]; }
46    }
47    protected ScopeParameter CurrentScopeParameter {
48      get { return (ScopeParameter)Parameters["CurrentScope"]; }
49    }
50    public IValueLookupParameter<DoubleMatrix> BoundsParameter {
51      get { return (IValueLookupParameter<DoubleMatrix>)Parameters["Bounds"]; }
52    }
53
54    public AdditiveMoveGenerator()
55      : base() {
56      Parameters.Add(new LookupParameter<IRandom>("Random", "The random number generator."));
57      Parameters.Add(new LookupParameter<RealVector>("RealVector", "The real vector for which moves should be generated."));
58      Parameters.Add(new LookupParameter<AdditiveMove>("AdditiveMove", "The moves that should be generated in subscopes."));
59      Parameters.Add(new ScopeParameter("CurrentScope", "The current scope where the moves should be added as subscopes."));
60      Parameters.Add(new ValueLookupParameter<DoubleMatrix>("Bounds", "A 2 column matrix specifying the lower and upper bound for each dimension. If there are less rows than dimension the bounds vector is cycled."));
61    }
62
63    public override IOperation Apply() {
64      RealVector vector = RealVectorParameter.ActualValue;
65      AdditiveMove[] moves = GenerateMoves(RandomParameter.ActualValue, vector);
66      DoubleMatrix bounds = BoundsParameter.ActualValue;
67      if (bounds != null) {
68        for (int i = 0; i < moves.Length; i++) {
69          AdditiveMove move = moves[i];
70          if (vector[move.Dimension] < bounds[move.Dimension % bounds.Rows, 0])
71            vector[move.Dimension] = bounds[move.Dimension % bounds.Rows, 0];
72          else if (vector[move.Dimension] > bounds[move.Dimension % bounds.Rows, 1])
73            vector[move.Dimension] = bounds[move.Dimension % bounds.Rows, 1];
74        }
75      }
76      Scope[] moveScopes = new Scope[moves.Length];
77      for (int i = 0; i < moveScopes.Length; i++) {
78        moveScopes[i] = new Scope(i.ToString());
79        moveScopes[i].Variables.Add(new Variable(AdditiveMoveParameter.ActualName, moves[i]));
80      }
81      CurrentScopeParameter.ActualValue.SubScopes.AddRange(moveScopes);
82      return base.Apply();
83    }
84
85    protected abstract AdditiveMove[] GenerateMoves(IRandom random, RealVector realVector);
86  }
87}
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