1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Text;
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25 | using HeuristicLab.Core;
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26 | using HeuristicLab.Data;
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27 |
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28 | namespace HeuristicLab.Encodings.RealVector {
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29 | /// <summary>
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30 | /// Uniformly distributed change of all positions of a real vector.
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31 | /// </summary>
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32 | public class UniformAllPositionsManipulator : RealVectorManipulatorBase {
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33 | /// <inheritdoc select="summary"/>
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34 | public override string Description {
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35 | get { return "Uniformly distributed change of all positions of a real vector."; }
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36 | }
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37 |
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38 | /// <summary>
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39 | /// Initializes a new instance of <see cref="UniformAllPositionsManipulator"/> with two variable infos
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40 | /// (<c>Minimum</c> and <c>Maximum</c>).
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41 | /// </summary>
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42 | public UniformAllPositionsManipulator() {
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43 | AddVariableInfo(new VariableInfo("Minimum", "Minimum of the sampling range for the vector element (included)", typeof(DoubleData), VariableKind.In));
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44 | AddVariableInfo(new VariableInfo("Maximum", "Maximum of the sampling range for the vector element (excluded)", typeof(DoubleData), VariableKind.In));
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45 | }
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46 |
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47 | /// <summary>
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48 | /// Changes all positions in the given real <paramref name="vector"/>.
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49 | /// </summary>
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50 | /// <param name="random">A random number generator.</param>
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51 | /// <param name="vector">The real vector to manipulate.</param>
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52 | /// <param name="min">The minimum value of the sampling range for each vector element (inclusive).</param>
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53 | /// <param name="max">The maximum value of the sampling range for each vector element (exclusive).</param>
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54 | /// <returns>The new real vector which has been manipulated.</returns>
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55 | public static double[] Apply(IRandom random, double[] vector, double min, double max) {
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56 | double[] result = (double[])vector.Clone();
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57 |
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58 | for (int i = 0; i < result.Length; i++) {
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59 | result[i] = min + random.NextDouble() * (max - min);
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60 | }
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61 |
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62 | return result;
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63 | }
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64 |
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65 | /// <summary>
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66 | /// Changes all positions in the given real <paramref name="vector"/>.
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67 | /// </summary>
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68 | /// <remarks>Calls <see cref="Apply"/>.</remarks>
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69 | /// <param name="scope">The current scope.</param>
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70 | /// <param name="random">A random number generator.</param>
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71 | /// <param name="vector">The real vector to manipulate.</param>
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72 | /// <returns>The new real vector which has been manipulated.</returns>
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73 | protected override double[] Manipulate(IScope scope, IRandom random, double[] vector) {
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74 | double min = GetVariableValue<DoubleData>("Minimum", scope, true).Data;
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75 | double max = GetVariableValue<DoubleData>("Maximum", scope, true).Data;
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76 | return Apply(random, vector, min, max);
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77 | }
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78 | }
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79 | }
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