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source: trunk/sources/HeuristicLab.Encodings.RealVector/3.3/Manipulators/SelfAdaptiveNormalAllPositionsManipulator.cs @ 2932

Last change on this file since 2932 was 2900, checked in by abeham, 14 years ago

Updated solution configuration (added x86 and x64 for all projects and checked release configuration to output documentation xml file)
Added Encodings.RealVector plugin
#95

File size: 3.6 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using HeuristicLab.Core;
26using HeuristicLab.Data;
27using HeuristicLab.Random;
28
29namespace HeuristicLab.Encodings.RealVector {
30  /// <summary>
31  /// Manipulates each dimension in the real vector with the mutation strength given
32  /// in the strategy parameter vector.
33  /// </summary>
34  public class SelfAdaptiveNormalAllPositionsManipulator : RealVectorManipulatorBase {
35    /// <inheritdoc select="summary"/>
36    public override string Description {
37      get { return @"Manipulates each dimension in the real vector with the mutation strength given in the strategy parameter vector"; }
38    }
39
40    /// <summary>
41    /// Initializes a new instance of <see cref="SelfAdaptiveNormalAllPositionsManipulator"/> with one
42    /// variable info (<c>StrategyVector</c>).
43    /// </summary>
44    public SelfAdaptiveNormalAllPositionsManipulator()
45      : base() {
46      AddVariableInfo(new VariableInfo("StrategyVector", "The strategy vector determining the strength of the mutation", typeof(DoubleArrayData), VariableKind.In));
47    }
48
49    /// <summary>
50    /// Performs a self adaptive normally distributed all position manipulation on the given
51    /// <paramref name="vector"/>.
52    /// </summary>
53    /// <exception cref="InvalidOperationException">Thrown when the strategy vector is not
54    /// as long as the vector to get manipulated.</exception>
55    /// <param name="strategyParameters">The strategy vector determining the strength of the mutation.</param>
56    /// <param name="random">A random number generator.</param>
57    /// <param name="vector">The real vector to manipulate.</param>
58    /// <returns>The manipulated real vector.</returns>
59    public static double[] Apply(double[] strategyParameters, IRandom random, double[] vector) {
60      NormalDistributedRandom N = new NormalDistributedRandom(random, 0.0, 1.0);
61      for (int i = 0; i < vector.Length; i++) {
62        vector[i] = vector[i] + (N.NextDouble() * strategyParameters[i % strategyParameters.Length]);
63      }
64      return vector;
65    }
66
67    /// <summary>
68    /// Performs a self adaptive normally distributed all position manipulation on the given
69    /// <paramref name="vector"/>.
70    /// </summary>
71    /// <remarks>Calls <see cref="Apply"/>.</remarks>
72    /// <param name="scope">The current scope.</param>
73    /// <param name="random">A random number generator.</param>
74    /// <param name="vector">The real vector to manipulate.</param>
75    /// <returns>The manipulated real vector.</returns>
76    protected override double[] Manipulate(IScope scope, IRandom random, double[] vector) {
77      double[] strategyVector = scope.GetVariableValue<DoubleArrayData>("StrategyVector", true).Data;
78      return Apply(strategyVector, random, vector);
79    }
80  }
81}
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