1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Text;
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25 | using HeuristicLab.Core;
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26 |
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27 | namespace HeuristicLab.Encodings.RealVector {
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28 | /// <summary>
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29 | /// Continuous manipulator for real vectors: selects randomly two elements of the vector,
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30 | /// calculates its average value and replaces the first selected element with the new value.
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31 | /// </summary>
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32 | public class ContinuousManipulator : RealVectorManipulatorBase {
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33 | /// <inheritdoc select="summary"/>
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34 | public override string Description {
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35 | get { return "This operator randomly selects two elements of the vector, calculates its average value and replaces the first selected element with the new value."; }
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36 | }
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37 |
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38 | /// <summary>
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39 | /// Performs a continuous manipulation of the given <paramref name="vector"/>.
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40 | /// </summary>
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41 | /// <param name="random">The random number generator.</param>
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42 | /// <param name="vector">The real vector to manipulate.</param>
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43 | /// <returns>The manipulated real vector.</returns>
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44 | public static double[] Apply(IRandom random, double[] vector) {
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45 | int length = vector.Length;
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46 | int index1, index2;
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47 | index1 = random.Next(length);
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48 | index2 = random.Next(length);
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49 |
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50 | while (index2 == index1) {
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51 | index2 = random.Next(length);
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52 | }
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53 |
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54 | vector[index1] = (vector[index1] + vector[index2]) / 2;
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55 |
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56 | return vector;
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57 | }
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58 |
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59 | /// <summary>
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60 | /// Performs a continuous manipulation of the given <paramref name="vector"/>.
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61 | /// </summary>
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62 | /// <remarks>Calls <see cref="Apply"/>.</remarks>
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63 | /// <param name="scope">The current scope.</param>
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64 | /// <param name="random">The random number generator.</param>
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65 | /// <param name="vector">The real vector to manipulate.</param>
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66 | /// <returns>The manipulated real vector.</returns>
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67 | protected override double[] Manipulate(IScope scope, IRandom random, double[] vector) {
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68 | return Apply(random, vector);
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69 | }
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70 | }
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71 | }
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