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source: trunk/sources/HeuristicLab.Encodings.RealVector/3.3/Manipulators/ContinuousManipulator.cs @ 2920

Last change on this file since 2920 was 2900, checked in by abeham, 15 years ago

Updated solution configuration (added x86 and x64 for all projects and checked release configuration to output documentation xml file)
Added Encodings.RealVector plugin
#95

File size: 2.8 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using HeuristicLab.Core;
26
27namespace HeuristicLab.Encodings.RealVector {
28  /// <summary>
29  /// Continuous manipulator for real vectors: selects randomly two elements of the vector,
30  /// calculates its average value and replaces the first selected element with the new value.
31  /// </summary>
32  public class ContinuousManipulator : RealVectorManipulatorBase {
33    /// <inheritdoc select="summary"/>
34    public override string Description {
35      get { return "This operator randomly selects two elements of the vector, calculates its average value and replaces the first selected element with the new value."; }
36    }
37
38    /// <summary>
39    /// Performs a continuous manipulation of the given <paramref name="vector"/>.
40    /// </summary>
41    /// <param name="random">The random number generator.</param>
42    /// <param name="vector">The real vector to manipulate.</param>
43    /// <returns>The manipulated real vector.</returns>
44    public static double[] Apply(IRandom random, double[] vector) {
45      int length = vector.Length;
46      int index1, index2;
47      index1 = random.Next(length);
48      index2 = random.Next(length);
49
50      while (index2 == index1) {
51        index2 = random.Next(length);
52      }
53
54      vector[index1] = (vector[index1] + vector[index2]) / 2;
55
56      return vector;
57    }
58
59    /// <summary>
60    /// Performs a continuous manipulation of the given <paramref name="vector"/>.
61    /// </summary>
62    /// <remarks>Calls <see cref="Apply"/>.</remarks>
63    /// <param name="scope">The current scope.</param>
64    /// <param name="random">The random number generator.</param>
65    /// <param name="vector">The real vector to manipulate.</param>
66    /// <returns>The manipulated real vector.</returns>
67    protected override double[] Manipulate(IScope scope, IRandom random, double[] vector) {
68      return Apply(random, vector);
69    }
70  }
71}
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