[2] | 1 | #region License Information
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| 2 | /* HeuristicLab
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[15583] | 3 | * Copyright (C) 2002-2018 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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[2] | 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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[6628] | 22 | using System;
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[3376] | 23 | using HeuristicLab.Common;
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[2526] | 24 | using HeuristicLab.Core;
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[2] | 25 | using HeuristicLab.Data;
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[2794] | 26 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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[2] | 27 |
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[3053] | 28 | namespace HeuristicLab.Encodings.PermutationEncoding {
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[3231] | 29 | [Item("Permutation", "Represents a permutation of integer values.")]
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[3017] | 30 | [StorableClass]
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[3054] | 31 | public class Permutation : IntArray {
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[3231] | 32 | [Storable]
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| 33 | private PermutationTypes permutationType;
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| 34 | /// <summary>
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| 35 | /// Gets the type of the permutation (see <see cref="PermutationType"/>).
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| 36 | /// </summary>
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| 37 | public PermutationTypes PermutationType {
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| 38 | get { return permutationType; }
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[6628] | 39 | set {
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| 40 | bool changed = (permutationType != value);
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| 41 | permutationType = value;
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| 42 | if (changed) OnPermutationTypeChanged();
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| 43 | }
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[3231] | 44 | }
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| 45 |
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[4722] | 46 | [StorableConstructor]
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| 47 | protected Permutation(bool deserializing) : base(deserializing) { }
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| 48 | protected Permutation(Permutation original, Cloner cloner)
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| 49 | : base(original, cloner) {
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| 50 | this.permutationType = original.permutationType;
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[3231] | 51 | }
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[4722] | 52 | public Permutation() : this(PermutationTypes.RelativeUndirected) { }
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[6628] | 53 | public Permutation(PermutationTypes type)
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| 54 | : base() {
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[3231] | 55 | permutationType = type;
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| 56 | }
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| 57 | public Permutation(PermutationTypes type, int length)
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[2794] | 58 | : base(length) {
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| 59 | for (int i = 0; i < length; i++)
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| 60 | this[i] = i;
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[3231] | 61 | permutationType = type;
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[2] | 62 | }
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[3231] | 63 | public Permutation(PermutationTypes type, int length, IRandom random)
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| 64 | : this(type, length) {
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[2794] | 65 | Randomize(random);
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[2] | 66 | }
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[6628] | 67 | public Permutation(PermutationTypes type, int[] elements)
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| 68 | : base(elements) {
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[3231] | 69 | permutationType = type;
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| 70 | }
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[6628] | 71 | public Permutation(PermutationTypes type, IntArray elements)
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| 72 | : this(type, elements.Length) {
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[3054] | 73 | for (int i = 0; i < array.Length; i++)
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| 74 | array[i] = elements[i];
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[2794] | 75 | }
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[2] | 76 |
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[2794] | 77 | public override IDeepCloneable Clone(Cloner cloner) {
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[4722] | 78 | return new Permutation(this, cloner);
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[2] | 79 | }
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[2794] | 80 |
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[3054] | 81 | public virtual bool Validate() {
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[2794] | 82 | bool[] values = new bool[Length];
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| 83 | int value;
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| 84 |
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| 85 | for (int i = 0; i < values.Length; i++)
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| 86 | values[i] = false;
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| 87 | for (int i = 0; i < Length; i++) {
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| 88 | value = this[i];
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| 89 | if ((value < 0) || (value >= values.Length)) return false;
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| 90 | if (values[value]) return false;
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| 91 | values[value] = true;
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| 92 | }
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| 93 | return true;
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| 94 | }
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| 95 |
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[3054] | 96 | public virtual void Randomize(IRandom random, int startIndex, int length) {
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| 97 | if (length > 1) {
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| 98 | // Knuth shuffle
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| 99 | int index1, index2;
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| 100 | int val;
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| 101 | for (int i = length - 1; i > 0; i--) {
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| 102 | index1 = startIndex + i;
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| 103 | index2 = startIndex + random.Next(i + 1);
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| 104 | if (index1 != index2) {
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| 105 | val = array[index1];
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| 106 | array[index1] = array[index2];
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| 107 | array[index2] = val;
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| 108 | }
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[2794] | 109 | }
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[3054] | 110 | OnReset();
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[2794] | 111 | }
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| 112 | }
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| 113 | public void Randomize(IRandom random) {
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| 114 | Randomize(random, 0, Length);
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| 115 | }
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| 116 |
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[3054] | 117 | public virtual int GetCircular(int position) {
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[2997] | 118 | if (position >= Length) position = position % Length;
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| 119 | while (position < 0) position += Length;
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| 120 | return this[position];
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| 121 | }
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[6628] | 122 |
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[14662] | 123 | public virtual void Swap(int i, int j) {
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| 124 | var h = array[i];
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| 125 | array[i] = array[j];
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| 126 | array[j] = h;
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| 127 | OnReset();
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| 128 | }
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| 129 |
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| 130 | public virtual void Reverse(int startIndex, int length) {
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| 131 | Array.Reverse(array, startIndex, length);
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| 132 | if (length > 1) OnReset();
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| 133 | }
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| 134 |
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| 135 | public virtual void Move(int startIndex, int endIndex, int insertIndex) {
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| 136 | if (insertIndex == startIndex) return;
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| 137 | if (insertIndex > startIndex && insertIndex <= endIndex) {
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| 138 | var start = endIndex + 1;
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| 139 | var end = endIndex + insertIndex - startIndex;
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| 140 | insertIndex = startIndex;
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| 141 | startIndex = start;
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| 142 | endIndex = end;
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| 143 | }
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| 144 | var original = (int[])array.Clone();
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| 145 | Array.Copy(original, startIndex, array, insertIndex, endIndex - startIndex + 1);
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| 146 | if (insertIndex > endIndex)
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| 147 | Array.Copy(original, endIndex + 1, array, startIndex, insertIndex - startIndex);
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| 148 | else Array.Copy(original, insertIndex, array, insertIndex + endIndex - startIndex + 1, startIndex - insertIndex);
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| 149 | OnReset();
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| 150 | }
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| 151 |
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| 152 | public virtual void Replace(int startIndex, int[] replacement) {
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| 153 | Array.Copy(replacement, 0, array, startIndex, replacement.Length);
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| 154 | OnReset();
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| 155 | }
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| 156 |
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[6628] | 157 | public event EventHandler PermutationTypeChanged;
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| 158 |
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| 159 | protected virtual void OnPermutationTypeChanged() {
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| 160 | var handler = PermutationTypeChanged;
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| 161 | if (handler != null) handler(this, EventArgs.Empty);
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| 162 | }
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[2] | 163 | }
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| 164 | }
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