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source: trunk/sources/HeuristicLab.Encodings.PermutationEncoding/3.3/Moves/TwoOpt/ExhaustiveTwoOptMoveGenerator.cs @ 3098

Last change on this file since 3098 was 3098, checked in by abeham, 14 years ago

Added simulated annealing algorithm #923

File size: 2.0 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using HeuristicLab.Core;
24using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
25using HeuristicLab.Optimization;
26
27namespace HeuristicLab.Encodings.PermutationEncoding {
28  [Item("ExhaustiveTwoOptMoveGenerator", "Generates all possible 2-opt moves from a given permutation.")]
29  [StorableClass]
30  public class ExhaustiveTwoOptMoveGenerator : TwoOptMoveGenerator, IExhaustiveMoveGenerator {
31    public static TwoOptMove[] Apply(Permutation permutation) {
32      int length = permutation.Length;
33      int totalMoves = (length) * (length - 1) / 2 - 3;
34      TwoOptMove[] moves = new TwoOptMove[totalMoves];
35      int count = 0;
36      for (int i = 0; i < length - 1; i++)
37        for (int j = i + 1; j < length; j++) {
38          // doesn't make sense to inverse the whole permutation or the whole but one
39          if (i == 0 && j >= length - 2) continue;
40          else if (i == 1 && j >= length - 1) continue;
41          moves[count++] = new TwoOptMove(i, j);
42        }
43      return moves;
44    }
45
46    protected override TwoOptMove[] GenerateMoves(Permutation permutation) {
47      return Apply(permutation);
48    }
49  }
50}
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