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source: trunk/sources/HeuristicLab.Encodings.PermutationEncoding/3.3/Moves/TwoOpt/ExhaustiveInversionMoveGenerator.cs @ 3233

Last change on this file since 3233 was 3233, checked in by abeham, 14 years ago

Updated inversion moves to respect different types of permutation #889

File size: 2.3 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using HeuristicLab.Core;
24using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
25using HeuristicLab.Optimization;
26
27namespace HeuristicLab.Encodings.PermutationEncoding {
28  [Item("ExhaustiveInversionMoveGenerator", "Generates all possible inversion moves (2-opt) from a given permutation.")]
29  [StorableClass]
30  public class ExhaustiveInversionMoveGenerator : InversionMoveGenerator, IExhaustiveMoveGenerator {
31    public static InversionMove[] Apply(Permutation permutation) {
32      int length = permutation.Length;
33      int totalMoves = (length) * (length - 1) / 2; // - 3;
34      InversionMove[] moves = new InversionMove[totalMoves];
35      int count = 0;
36
37      if (permutation.PermutationType == PermutationTypes.RelativeUndirected) {
38        for (int i = 0; i < length - 1; i++) {
39          for (int j = i + 1; j < length; j++) {
40            // doesn't make sense to inverse the whole permutation or the whole but one in case of relative undirected permutations
41            if (j - i >= length - 2) continue;
42            moves[count++] = new InversionMove(i, j);
43          }
44        }
45      } else {
46          for (int i = 0; i < length - 1; i++)
47            for (int j = i + 1; j < length; j++) {
48              moves[count++] = new InversionMove(i, j);
49            }
50      }
51      return moves;
52    }
53
54    protected override InversionMove[] GenerateMoves(Permutation permutation) {
55      return Apply(permutation);
56    }
57  }
58}
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