1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using HeuristicLab.Core;
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24 | using HeuristicLab.Optimization;
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25 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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26 |
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27 | namespace HeuristicLab.Encodings.PermutationEncoding {
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28 | [Item("ExhaustiveInversionMoveGenerator", "Generates all possible inversion moves (2-opt) from a given permutation.")]
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29 | [StorableClass]
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30 | public class ExhaustiveInversionMoveGenerator : InversionMoveGenerator, IExhaustiveMoveGenerator {
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31 | public static InversionMove[] Apply(Permutation permutation) {
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32 | int length = permutation.Length;
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33 | if (length == 1) throw new ArgumentException("ExhaustiveInversionMoveGenerator: There cannot be an inversion move given a permutation of length 1.", "permutation");
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34 | int totalMoves = (length) * (length - 1) / 2;
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35 | InversionMove[] moves = null;
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36 | int count = 0;
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37 |
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38 | if (permutation.PermutationType == PermutationTypes.RelativeUndirected) {
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39 | if (totalMoves - 3 > 0) {
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40 | moves = new InversionMove[totalMoves - 3];
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41 | for (int i = 0; i < length - 1; i++) {
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42 | for (int j = i + 1; j < length; j++) {
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43 | // doesn't make sense to inverse the whole permutation or the whole but one in case of relative undirected permutations
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44 | if (j - i >= length - 2) continue;
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45 | moves[count++] = new InversionMove(i, j);
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46 | }
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47 | }
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48 | } else { // when length is 3 or less, there's actually no difference, but for the sake of not crashing the algorithm create a dummy move
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49 | moves = new InversionMove[1];
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50 | moves[0] = new InversionMove(0, 1);
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51 | }
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52 | } else {
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53 | moves = new InversionMove[totalMoves];
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54 | for (int i = 0; i < length - 1; i++)
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55 | for (int j = i + 1; j < length; j++) {
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56 | moves[count++] = new InversionMove(i, j);
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57 | }
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58 | }
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59 | return moves;
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60 | }
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61 |
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62 | protected override InversionMove[] GenerateMoves(Permutation permutation) {
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63 | return Apply(permutation);
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64 | }
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65 | }
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66 | }
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