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source: trunk/sources/HeuristicLab.Encodings.PermutationEncoding/3.3/Moves/TwoOpt/ExhaustiveInversionMoveGenerator.cs @ 4501

Last change on this file since 4501 was 4068, checked in by swagner, 14 years ago

Sorted usings and removed unused usings in entire solution (#1094)

File size: 2.8 KB
RevLine 
[3044]1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using HeuristicLab.Core;
[4068]24using HeuristicLab.Optimization;
[3044]25using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
26
[3053]27namespace HeuristicLab.Encodings.PermutationEncoding {
[3232]28  [Item("ExhaustiveInversionMoveGenerator", "Generates all possible inversion moves (2-opt) from a given permutation.")]
[3044]29  [StorableClass]
[3232]30  public class ExhaustiveInversionMoveGenerator : InversionMoveGenerator, IExhaustiveMoveGenerator {
31    public static InversionMove[] Apply(Permutation permutation) {
[3044]32      int length = permutation.Length;
[3706]33      if (length == 1) throw new ArgumentException("ExhaustiveInversionMoveGenerator: There cannot be an inversion move given a permutation of length 1.", "permutation");
[3340]34      int totalMoves = (length) * (length - 1) / 2;
35      InversionMove[] moves = null;
[3044]36      int count = 0;
[3233]37
38      if (permutation.PermutationType == PermutationTypes.RelativeUndirected) {
[3706]39        if (totalMoves - 3 > 0) {
40          moves = new InversionMove[totalMoves - 3];
41          for (int i = 0; i < length - 1; i++) {
42            for (int j = i + 1; j < length; j++) {
43              // doesn't make sense to inverse the whole permutation or the whole but one in case of relative undirected permutations
44              if (j - i >= length - 2) continue;
45              moves[count++] = new InversionMove(i, j);
46            }
[3233]47          }
[3706]48        } else { // when length is 3 or less, there's actually no difference, but for the sake of not crashing the algorithm create a dummy move
49          moves = new InversionMove[1];
50          moves[0] = new InversionMove(0, 1);
[3044]51        }
[3233]52      } else {
[3340]53        moves = new InversionMove[totalMoves];
54        for (int i = 0; i < length - 1; i++)
55          for (int j = i + 1; j < length; j++) {
56            moves[count++] = new InversionMove(i, j);
57          }
[3233]58      }
[3044]59      return moves;
60    }
61
[3232]62    protected override InversionMove[] GenerateMoves(Permutation permutation) {
[3044]63      return Apply(permutation);
64    }
65  }
66}
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