[3044] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using HeuristicLab.Core;
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[4068] | 24 | using HeuristicLab.Optimization;
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[3044] | 25 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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| 26 |
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[3053] | 27 | namespace HeuristicLab.Encodings.PermutationEncoding {
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[3232] | 28 | [Item("ExhaustiveInversionMoveGenerator", "Generates all possible inversion moves (2-opt) from a given permutation.")]
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[3044] | 29 | [StorableClass]
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[3232] | 30 | public class ExhaustiveInversionMoveGenerator : InversionMoveGenerator, IExhaustiveMoveGenerator {
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| 31 | public static InversionMove[] Apply(Permutation permutation) {
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[3044] | 32 | int length = permutation.Length;
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[3706] | 33 | if (length == 1) throw new ArgumentException("ExhaustiveInversionMoveGenerator: There cannot be an inversion move given a permutation of length 1.", "permutation");
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[3340] | 34 | int totalMoves = (length) * (length - 1) / 2;
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| 35 | InversionMove[] moves = null;
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[3044] | 36 | int count = 0;
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[3233] | 37 |
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| 38 | if (permutation.PermutationType == PermutationTypes.RelativeUndirected) {
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[3706] | 39 | if (totalMoves - 3 > 0) {
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| 40 | moves = new InversionMove[totalMoves - 3];
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| 41 | for (int i = 0; i < length - 1; i++) {
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| 42 | for (int j = i + 1; j < length; j++) {
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| 43 | // doesn't make sense to inverse the whole permutation or the whole but one in case of relative undirected permutations
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| 44 | if (j - i >= length - 2) continue;
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| 45 | moves[count++] = new InversionMove(i, j);
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| 46 | }
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[3233] | 47 | }
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[3706] | 48 | } else { // when length is 3 or less, there's actually no difference, but for the sake of not crashing the algorithm create a dummy move
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| 49 | moves = new InversionMove[1];
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| 50 | moves[0] = new InversionMove(0, 1);
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[3044] | 51 | }
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[3233] | 52 | } else {
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[3340] | 53 | moves = new InversionMove[totalMoves];
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| 54 | for (int i = 0; i < length - 1; i++)
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| 55 | for (int j = i + 1; j < length; j++) {
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| 56 | moves[count++] = new InversionMove(i, j);
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| 57 | }
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[3233] | 58 | }
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[3044] | 59 | return moves;
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| 60 | }
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| 61 |
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[3232] | 62 | protected override InversionMove[] GenerateMoves(Permutation permutation) {
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[3044] | 63 | return Apply(permutation);
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| 64 | }
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| 65 | }
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| 66 | }
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