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source: trunk/sources/HeuristicLab.Encodings.PermutationEncoding/3.3/Moves/TwoOpt/ExhaustiveInversionMoveGenerator.cs @ 4047

Last change on this file since 4047 was 3706, checked in by abeham, 15 years ago

#839

  • Added some checks to allow moves in permutation of length 2 or 3.
File size: 2.8 KB
RevLine 
[3044]1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
[3376]23using HeuristicLab.Common;
[3044]24using HeuristicLab.Core;
25using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
[3098]26using HeuristicLab.Optimization;
[3044]27
[3053]28namespace HeuristicLab.Encodings.PermutationEncoding {
[3232]29  [Item("ExhaustiveInversionMoveGenerator", "Generates all possible inversion moves (2-opt) from a given permutation.")]
[3044]30  [StorableClass]
[3232]31  public class ExhaustiveInversionMoveGenerator : InversionMoveGenerator, IExhaustiveMoveGenerator {
32    public static InversionMove[] Apply(Permutation permutation) {
[3044]33      int length = permutation.Length;
[3706]34      if (length == 1) throw new ArgumentException("ExhaustiveInversionMoveGenerator: There cannot be an inversion move given a permutation of length 1.", "permutation");
[3340]35      int totalMoves = (length) * (length - 1) / 2;
36      InversionMove[] moves = null;
[3044]37      int count = 0;
[3233]38
39      if (permutation.PermutationType == PermutationTypes.RelativeUndirected) {
[3706]40        if (totalMoves - 3 > 0) {
41          moves = new InversionMove[totalMoves - 3];
42          for (int i = 0; i < length - 1; i++) {
43            for (int j = i + 1; j < length; j++) {
44              // doesn't make sense to inverse the whole permutation or the whole but one in case of relative undirected permutations
45              if (j - i >= length - 2) continue;
46              moves[count++] = new InversionMove(i, j);
47            }
[3233]48          }
[3706]49        } else { // when length is 3 or less, there's actually no difference, but for the sake of not crashing the algorithm create a dummy move
50          moves = new InversionMove[1];
51          moves[0] = new InversionMove(0, 1);
[3044]52        }
[3233]53      } else {
[3340]54        moves = new InversionMove[totalMoves];
55        for (int i = 0; i < length - 1; i++)
56          for (int j = i + 1; j < length; j++) {
57            moves[count++] = new InversionMove(i, j);
58          }
[3233]59      }
[3044]60      return moves;
61    }
62
[3232]63    protected override InversionMove[] GenerateMoves(Permutation permutation) {
[3044]64      return Apply(permutation);
65    }
66  }
67}
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