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source: trunk/sources/HeuristicLab.Encodings.PermutationEncoding/3.3/Moves/ThreeOpt/ExhaustiveInsertionMoveGenerator.cs @ 4294

Last change on this file since 4294 was 4068, checked in by swagner, 14 years ago

Sorted usings and removed unused usings in entire solution (#1094)

File size: 2.8 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using HeuristicLab.Core;
24using HeuristicLab.Optimization;
25using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
26
27namespace HeuristicLab.Encodings.PermutationEncoding {
28  [Item("ExhaustiveInsertionMoveGenerator", "Generates all possible insertion moves (3-opt) from a given permutation.")]
29  [StorableClass]
30  public class ExhaustiveInsertionMoveGenerator : TranslocationMoveGenerator, IExhaustiveMoveGenerator {
31    public static TranslocationMove[] Apply(Permutation permutation) {
32      int length = permutation.Length;
33      if (length == 1) throw new ArgumentException("ExhaustiveInsertionMoveGenerator: There cannot be an insertion move given a permutation of length 1.", "permutation");
34      TranslocationMove[] moves = null;
35      int count = 0;
36      if (permutation.PermutationType == PermutationTypes.Absolute) {
37        moves = new TranslocationMove[length * (length - 1)];
38        for (int i = 0; i < length; i++) {
39          for (int j = 1; j <= length - 1; j++) {
40            moves[count++] = new TranslocationMove(i, i, (i + j) % length);
41          }
42        }
43      } else {
44        if (length > 2) {
45          moves = new TranslocationMove[length * (length - 1) - 2];
46          for (int i = 0; i < length; i++) {
47            for (int j = 1; j <= length - 1; j++) {
48              if (i == 0 && j == length - 1
49                || i == length - 1 && j == 1) continue;
50              moves[count++] = new TranslocationMove(i, i, (i + j) % length);
51            }
52          }
53        } else { // doesn't make sense, but just create a dummy move to not crash the algorithms
54          moves = new TranslocationMove[1];
55          moves[0] = new TranslocationMove(0, 0, 1);
56        }
57      }
58      System.Diagnostics.Debug.Assert(count == moves.Length);
59      return moves;
60    }
61
62    protected override TranslocationMove[] GenerateMoves(Permutation permutation) {
63      return Apply(permutation);
64    }
65  }
66}
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