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source: trunk/sources/HeuristicLab.Encodings.PermutationEncoding/3.3/Moves/ThreeOpt/ExhaustiveInsertionMoveGenerator.cs @ 4046

Last change on this file since 4046 was 3706, checked in by abeham, 15 years ago

#839

  • Added some checks to allow moves in permutation of length 2 or 3.
File size: 2.9 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using HeuristicLab.Common;
24using HeuristicLab.Core;
25using HeuristicLab.Data;
26using HeuristicLab.Optimization;
27using HeuristicLab.Parameters;
28using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
29using System.Collections.Generic;
30
31namespace HeuristicLab.Encodings.PermutationEncoding {
32  [Item("ExhaustiveInsertionMoveGenerator", "Generates all possible insertion moves (3-opt) from a given permutation.")]
33  [StorableClass]
34  public class ExhaustiveInsertionMoveGenerator : TranslocationMoveGenerator, IExhaustiveMoveGenerator {
35    public static TranslocationMove[] Apply(Permutation permutation) {
36      int length = permutation.Length;
37      if (length == 1) throw new ArgumentException("ExhaustiveInsertionMoveGenerator: There cannot be an insertion move given a permutation of length 1.", "permutation");
38      TranslocationMove[] moves = null;
39      int count = 0;
40      if (permutation.PermutationType == PermutationTypes.Absolute) {
41        moves = new TranslocationMove[length * (length - 1)];
42        for (int i = 0; i < length; i++) {
43          for (int j = 1; j <= length - 1; j++) {
44            moves[count++] = new TranslocationMove(i, i, (i + j) % length);
45          }
46        }
47      } else {
48        if (length > 2) {
49          moves = new TranslocationMove[length * (length - 1) - 2];
50          for (int i = 0; i < length; i++) {
51            for (int j = 1; j <= length - 1; j++) {
52              if (i == 0 && j == length - 1
53                || i == length - 1 && j == 1) continue;
54              moves[count++] = new TranslocationMove(i, i, (i + j) % length);
55            }
56          }
57        } else { // doesn't make sense, but just create a dummy move to not crash the algorithms
58          moves = new TranslocationMove[1];
59          moves[0] = new TranslocationMove(0, 0, 1);
60        }
61      }
62      System.Diagnostics.Debug.Assert(count == moves.Length);
63      return moves;
64    }
65
66    protected override TranslocationMove[] GenerateMoves(Permutation permutation) {
67      return Apply(permutation);
68    }
69  }
70}
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