1 | #region License Information
|
---|
2 | /* HeuristicLab
|
---|
3 | * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
|
---|
4 | *
|
---|
5 | * This file is part of HeuristicLab.
|
---|
6 | *
|
---|
7 | * HeuristicLab is free software: you can redistribute it and/or modify
|
---|
8 | * it under the terms of the GNU General Public License as published by
|
---|
9 | * the Free Software Foundation, either version 3 of the License, or
|
---|
10 | * (at your option) any later version.
|
---|
11 | *
|
---|
12 | * HeuristicLab is distributed in the hope that it will be useful,
|
---|
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
15 | * GNU General Public License for more details.
|
---|
16 | *
|
---|
17 | * You should have received a copy of the GNU General Public License
|
---|
18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
|
---|
19 | */
|
---|
20 | #endregion
|
---|
21 |
|
---|
22 | using System;
|
---|
23 | using System.Linq;
|
---|
24 | using HeuristicLab.Common;
|
---|
25 | using HeuristicLab.Core;
|
---|
26 | using HeuristicLab.Data;
|
---|
27 | using HeuristicLab.Optimization;
|
---|
28 | using HeuristicLab.Parameters;
|
---|
29 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
|
---|
30 |
|
---|
31 | namespace HeuristicLab.Encodings.PermutationEncoding {
|
---|
32 | [Item("StochasticScrambleMultiMoveGenerator", "Randomly samples n from all possible scramble moves from a given permutation.")]
|
---|
33 | [StorableClass]
|
---|
34 | public class StochasticScrambleMultiMoveGenerator : ScrambleMoveGenerator, IMultiMoveGenerator, IStochasticOperator {
|
---|
35 | public ILookupParameter<IRandom> RandomParameter {
|
---|
36 | get { return (ILookupParameter<IRandom>)Parameters["Random"]; }
|
---|
37 | }
|
---|
38 | public IValueLookupParameter<IntValue> SampleSizeParameter {
|
---|
39 | get { return (IValueLookupParameter<IntValue>)Parameters["SampleSize"]; }
|
---|
40 | }
|
---|
41 |
|
---|
42 | public IntValue SampleSize {
|
---|
43 | get { return SampleSizeParameter.Value; }
|
---|
44 | set { SampleSizeParameter.Value = value; }
|
---|
45 | }
|
---|
46 |
|
---|
47 | [StorableConstructor]
|
---|
48 | protected StochasticScrambleMultiMoveGenerator(bool deserializing) : base(deserializing) { }
|
---|
49 | protected StochasticScrambleMultiMoveGenerator(StochasticScrambleMultiMoveGenerator original, Cloner cloner) : base(original, cloner) { }
|
---|
50 | public StochasticScrambleMultiMoveGenerator()
|
---|
51 | : base() {
|
---|
52 | Parameters.Add(new LookupParameter<IRandom>("Random", "The random number generator."));
|
---|
53 | Parameters.Add(new ValueLookupParameter<IntValue>("SampleSize", "The number of moves to generate."));
|
---|
54 | }
|
---|
55 |
|
---|
56 | public override IDeepCloneable Clone(Cloner cloner) {
|
---|
57 | return new StochasticScrambleMultiMoveGenerator(this, cloner);
|
---|
58 | }
|
---|
59 |
|
---|
60 | public static ScrambleMove GenerateRandomMove(Permutation permutation, IRandom random) {
|
---|
61 | int breakPoint1, breakPoint2;
|
---|
62 | int[] scrambledIndices;
|
---|
63 |
|
---|
64 | breakPoint1 = random.Next(permutation.Length);
|
---|
65 | do {
|
---|
66 | breakPoint2 = random.Next(permutation.Length);
|
---|
67 | } while (Math.Abs(breakPoint2 - breakPoint1) <= 1);
|
---|
68 | if (breakPoint2 < breakPoint1) { int h = breakPoint1; breakPoint1 = breakPoint2; breakPoint2 = h; }
|
---|
69 |
|
---|
70 | scrambledIndices = new int[breakPoint2 - breakPoint1 + 1];
|
---|
71 | for (int i = 0; i < scrambledIndices.Length; i++)
|
---|
72 | scrambledIndices[i] = i;
|
---|
73 | bool[] moved = new bool[scrambledIndices.Length];
|
---|
74 | bool changed = false;
|
---|
75 | do {
|
---|
76 | for (int i = scrambledIndices.Length - 1; i > 0; i--) {
|
---|
77 | int j = random.Next(i + 1);
|
---|
78 | int t = scrambledIndices[j];
|
---|
79 | scrambledIndices[j] = scrambledIndices[i];
|
---|
80 | scrambledIndices[i] = t;
|
---|
81 | if (scrambledIndices[j] == j) moved[j] = false;
|
---|
82 | else moved[j] = true;
|
---|
83 | if (scrambledIndices[i] == i) moved[i] = false;
|
---|
84 | else moved[i] = true;
|
---|
85 | }
|
---|
86 | changed = moved.Any(x => x);
|
---|
87 | } while (!changed);
|
---|
88 |
|
---|
89 | return new ScrambleMove(breakPoint1, scrambledIndices);
|
---|
90 | }
|
---|
91 |
|
---|
92 | public static ScrambleMove[] Apply(Permutation permutation, IRandom random, int sampleSize) {
|
---|
93 | int length = permutation.Length;
|
---|
94 | ScrambleMove[] moves = new ScrambleMove[sampleSize];
|
---|
95 | for (int i = 0; i < sampleSize; i++) {
|
---|
96 | moves[i] = GenerateRandomMove(permutation, random);
|
---|
97 | }
|
---|
98 | return moves;
|
---|
99 | }
|
---|
100 |
|
---|
101 | protected override ScrambleMove[] GenerateMoves(Permutation permutation) {
|
---|
102 | IRandom random = RandomParameter.ActualValue;
|
---|
103 | return Apply(permutation, random, SampleSizeParameter.ActualValue.Value);
|
---|
104 | }
|
---|
105 | }
|
---|
106 | }
|
---|