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source: trunk/sources/HeuristicLab.Encodings.PermutationEncoding/3.3/Manipulators/TranslocationManipulator.cs @ 4068

Last change on this file since 4068 was 4068, checked in by swagner, 14 years ago

Sorted usings and removed unused usings in entire solution (#1094)

File size: 4.0 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Core;
23using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
24
25namespace HeuristicLab.Encodings.PermutationEncoding {
26  /// <summary>
27  /// Manipulates a permutation array by moving a randomly chosen interval of elements to another
28  /// (randomly chosen) position in the array.
29  /// </summary>
30  /// <remarks>
31  /// It is implemented as described in Michalewicz, Z. 1992. Genetic Algorithms + Data Structures = Evolution Programs, Springer Verlag, Berlin Heidelberg.
32  /// </remarks>
33  [Item("TranslocationManipulator", "An operator which Manipulates a permutation array by moving a randomly chosen interval of elements to another (randomly chosen) position in the array. It is implemented as described in Michalewicz, Z. 1992. Genetic Algorithms + Data Structures = Evolution Programs, Springer Verlag, Berlin Heidelberg.")]
34  [StorableClass]
35  public class TranslocationManipulator : PermutationManipulator {
36    /// <summary>
37    /// Moves a randomly chosen interval of elements to another (randomly chosen) position in the given
38    /// <paramref name="permutation"/> array.
39    /// </summary>
40    /// <param name="random">The random number generator.</param>
41    /// <param name="permutation">The permutation array to manipulate.</param>
42    public static void Apply(IRandom random, Permutation permutation) {
43      int breakPoint1, breakPoint2, insertPoint, insertPointLimit;
44
45      breakPoint1 = random.Next(permutation.Length - 1);
46      breakPoint2 = random.Next(breakPoint1 + 1, permutation.Length);
47      insertPointLimit = permutation.Length - breakPoint2 + breakPoint1 - 1;  // get insertion point in remaining part
48      if (insertPointLimit > 0)
49        insertPoint = random.Next(insertPointLimit);
50      else
51        insertPoint = 0;
52
53      Apply(permutation, breakPoint1, breakPoint2, insertPoint);
54    }
55
56    public static void Apply(Permutation permutation, int breakPoint1, int breakPoint2, int insertPoint) {
57      Permutation original = (Permutation)permutation.Clone();
58
59      int i = 0;  // index in new permutation
60      int j = 0;  // index in old permutation
61      while (i < original.Length) {
62        if (i == insertPoint) {  // copy translocated area
63          for (int k = breakPoint1; k <= breakPoint2; k++) {
64            permutation[i] = original[k];
65            i++;
66          }
67        }
68        if (j == breakPoint1) {  // skip area between breakpoints
69          j = breakPoint2 + 1;
70        }
71        if ((i < original.Length) && (j < original.Length)) {
72          permutation[i] = original[j];
73          i++;
74          j++;
75        }
76      }
77    }
78
79    /// <summary>
80    /// Moves a randomly chosen interval of elements to another (randomly chosen) position in the given
81    /// <paramref name="permutation"/> array.
82    /// </summary>
83    /// <remarks>Calls <see cref="Apply"/>.</remarks>
84    /// <param name="random">A random number generator.</param>
85    /// <param name="permutation">The permutation to manipulate.</param>
86    protected override void Manipulate(IRandom random, Permutation permutation) {
87      Apply(random, permutation);
88    }
89  }
90}
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