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source: trunk/sources/HeuristicLab.Encodings.PermutationEncoding/3.3/Manipulators/TranslocationInversionManipulator.cs @ 5889

Last change on this file since 5889 was 5445, checked in by swagner, 14 years ago

Updated year of copyrights (#1406)

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1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Common;
23using HeuristicLab.Core;
24using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
25
26namespace HeuristicLab.Encodings.PermutationEncoding {
27  /// <summary>
28  /// Manipulates a permutation array by moving and reversing a randomly chosen interval of elements to another
29  /// (randomly chosen) position in the array.
30  /// </summary>
31  /// <remarks>
32  /// It is implemented as described in Fogel, D.B. 1993. Applying Evolutionary Programming to Selected TSP Problems, Cybernetics and Systems, 22, pp 27-36.
33  /// </remarks>
34  [Item("TranslocationInversionManipulator", "An operator which inverts a randomly chosen part of a permutation and inserts it at a random position. It is implemented as described in Fogel, D.B. 1993. Applying Evolutionary Programming to Selected TSP Problems, Cybernetics and Systems, 22, pp. 27-36.")]
35  [StorableClass]
36  public class TranslocationInversionManipulator : PermutationManipulator {
37    [StorableConstructor]
38    protected TranslocationInversionManipulator(bool deserializing) : base(deserializing) { }
39    protected TranslocationInversionManipulator(TranslocationInversionManipulator original, Cloner cloner) : base(original, cloner) { }
40    public TranslocationInversionManipulator() : base() { }
41
42    public override IDeepCloneable Clone(Cloner cloner) {
43      return new TranslocationInversionManipulator(this, cloner);
44    }
45
46    /// <summary>
47    /// Moves a randomly chosen interval of elements to another (randomly chosen) position in the given
48    /// <paramref name="permutation"/> array and reverses it.
49    /// </summary>
50    /// <param name="random">The random number generator.</param>
51    /// <param name="permutation">The permutation array to manipulate.</param>
52    public static void Apply(IRandom random, Permutation permutation) {
53      Permutation original = (Permutation)permutation.Clone();
54      int breakPoint1, breakPoint2, insertPoint, insertPointLimit;
55
56      breakPoint1 = random.Next(original.Length - 1);
57      breakPoint2 = random.Next(breakPoint1 + 1, original.Length);
58      insertPointLimit = original.Length - breakPoint2 + breakPoint1 - 1;  // get insertion point in remaining part
59      if (insertPointLimit > 0)
60        insertPoint = random.Next(insertPointLimit);
61      else
62        insertPoint = 0;
63
64      int i = 0;  // index in new permutation
65      int j = 0;  // index in old permutation
66      while (i < original.Length) {
67        if (i == insertPoint) {  // copy translocated area
68          for (int k = breakPoint2; k >= breakPoint1; k--) {
69            permutation[i] = original[k];
70            i++;
71          }
72        }
73        if (j == breakPoint1) {  // skip area between breakpoints
74          j = breakPoint2 + 1;
75        }
76        if ((i < original.Length) && (j < original.Length)) {
77          permutation[i] = original[j];
78          i++;
79          j++;
80        }
81      }
82    }
83
84    /// <summary>
85    /// Moves a randomly chosen interval of elements to another (randomly chosen) position in the given
86    /// <paramref name="permutation"/> array and reverses it.
87    /// </summary>
88    /// <remarks>Calls <see cref="Apply"/>.</remarks>
89    /// <param name="random">A random number generator.</param>
90    /// <param name="permutation">The permutation to manipulate.</param>
91    protected override void Manipulate(IRandom random, Permutation permutation) {
92      Apply(random, permutation);
93    }
94  }
95}
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