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source: trunk/sources/HeuristicLab.Encodings.PermutationEncoding/3.3/Manipulators/Swap3Manipulator.cs @ 3384

Last change on this file since 3384 was 3376, checked in by swagner, 15 years ago

Moved interfaces and classes for deep cloning from HeuristicLab.Core to HeuristicLab.Common (#975).

File size: 4.0 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using HeuristicLab.Common;
24using HeuristicLab.Core;
25using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
26
27namespace HeuristicLab.Encodings.PermutationEncoding {
28  /// <summary>
29  /// Manipulates a permutation array by swaping three randomly chosen elements.
30  /// </summary>
31  /// <remarks>
32  /// It is implemented such that first 3 positions are randomly chosen in the interval [0;N) with N = length of the permutation with all positions being distinct from each other.
33  /// Then position 1 is put in place of position 3, position 2 is put in place of position 1 and position 3 is put in place of position 2.
34  /// </remarks>
35  [Item("Swap3Manipulator", "An operator which manipulates a permutation array by swaping three randomly chosen elements. It is implemented such that first 3 positions are randomly chosen in the interval [0;N) with N = length of the permutation with all positions being distinct from each other. Then position 1 is put in place of position 3, position 2 is put in place of position 1 and position 3 is put in place of position 2.")]
36  [StorableClass]
37  public class Swap3Manipulator : PermutationManipulator {
38    /// <summary>
39    /// Swaps three randomly chosen elements of the given <paramref name="permutation"/> array.
40    /// </summary>
41    /// <exception cref="ArgumentException">Thrown when the <paramref name="permutation"/> contains less than 3 elements.</exception>
42    /// <remarks>
43    /// It is implemented such that first 3 positions are randomly chosen in the interval [0;N) with N = length of the permutation with all positions being distinct from each other.
44    /// Then position 1 is put in place of position 3, position 2 is put in place of position 1 and position 3 is put in place of position 2.
45    /// </remarks>
46    /// <param name="random">The random number generator.</param>
47    /// <param name="permutation">The permutation to manipulate.</param>
48    public static void Apply(IRandom random, Permutation permutation) {
49      if (permutation.Length < 3) throw new ArgumentException("Swap3Manipulator: The permutation must be at least of size 3.", "permutation");
50      int index1, index2, index3, temp;
51
52      do {
53        index1 = random.Next(permutation.Length);
54        index2 = random.Next(permutation.Length);
55        index3 = random.Next(permutation.Length);
56      } while (index1 == index2 || index2 == index3 || index1 == index3);
57
58      // swap positions 1 and 2
59      temp = permutation[index1];
60      permutation[index1] = permutation[index2];
61      permutation[index2] = temp;
62      // swap positions 2 and 3
63      temp = permutation[index2];
64      permutation[index2] = permutation[index3];
65      permutation[index3] = temp;
66    }
67
68    /// <summary>
69    /// Swaps three randomly chosen elements of the given <paramref name="permutation"/> array.
70    /// </summary>
71    /// <remarks>Calls <see cref="Apply"/>.</remarks>
72    /// <param name="random">A random number generator.</param>
73    /// <param name="permutation">The permutation to manipulate.</param>
74    protected override void Manipulate(IRandom random, Permutation permutation) {
75      Apply(random, permutation);
76    }
77  }
78}
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