[2] | 1 | #region License Information
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| 2 | /* HeuristicLab
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[2854] | 3 | * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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[2] | 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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[3376] | 22 | using HeuristicLab.Common;
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[2] | 23 | using HeuristicLab.Core;
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[2854] | 24 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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[2] | 25 |
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[3053] | 26 | namespace HeuristicLab.Encodings.PermutationEncoding {
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[850] | 27 | /// <summary>
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| 28 | /// Manipulates a permutation array by swapping to randomly chosen elements.
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| 29 | /// </summary>
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[2854] | 30 | /// /// <remarks>
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[2871] | 31 | /// It is implemented as described in Eiben, A.E. and Smith, J.E. 2003. Introduction to Evolutionary Computation. Natural Computing Series, Springer-Verlag Berlin Heidelberg.
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[2854] | 32 | /// </remarks>
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[2871] | 33 | [Item("Swap2Manipulator", "An operator which manipulates a permutation array by swapping to randomly chosen elements. It is implemented as described in Eiben, A.E. and Smith, J.E. 2003. Introduction to Evolutionary Computation. Natural Computing Series, Springer-Verlag Berlin Heidelberg.")]
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[3017] | 34 | [StorableClass]
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[2854] | 35 | public class Swap2Manipulator : PermutationManipulator {
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[850] | 36 | /// <summary>
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[2854] | 37 | /// Swaps two randomly chosen elements in the given <paramref name="permutation"/> permutation.
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[850] | 38 | /// </summary>
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| 39 | /// <param name="random">The random number generator.</param>
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[2854] | 40 | /// <param name="permutation">The permutation to manipulate.</param>
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| 41 | public static void Apply(IRandom random, Permutation permutation) {
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[2] | 42 | int index1, index2, temp;
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| 43 |
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[2854] | 44 | index1 = random.Next(permutation.Length);
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| 45 | index2 = random.Next(permutation.Length);
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[2] | 46 |
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[2854] | 47 | temp = permutation[index1];
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| 48 | permutation[index1] = permutation[index2];
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| 49 | permutation[index2] = temp;
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[2] | 50 | }
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| 51 |
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[850] | 52 | /// <summary>
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| 53 | /// Swaps two randomly chosen elements in the given <paramref name="permutation"/> array.
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| 54 | /// </summary>
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| 55 | /// <remarks>Calls <see cref="Apply"/>.</remarks>
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[2854] | 56 | /// <param name="random">A random number generator.</param>
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| 57 | /// <param name="permutation">The permutation to manipulate.</param>
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| 58 | protected override void Manipulate(IRandom random, Permutation permutation) {
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| 59 | Apply(random, permutation);
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[2] | 60 | }
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| 61 | }
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| 62 | }
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