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source: trunk/sources/HeuristicLab.Encodings.PermutationEncoding/3.3/Manipulators/InsertionManipulator.cs @ 4401

Last change on this file since 4401 was 4068, checked in by swagner, 14 years ago

Sorted usings and removed unused usings in entire solution (#1094)

File size: 3.3 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Core;
23using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
24
25namespace HeuristicLab.Encodings.PermutationEncoding {
26  /// <summary>
27  /// Manipulates a permutation array by moving randomly one element to another position in the array.
28  /// </summary>
29  /// <remarks>
30  /// It is implemented as described in Fogel, D.B. (1988). An Evolutionary Approach to the Traveling Salesman Problem, Biological Cybernetics, 60, pp. 139-144.
31  /// </remarks>
32  [Item("InsertionManipulator", "An operator which moves randomly one element to another position in the permutation (Insertion is a special case of Translocation). It is implemented as described in Fogel, D.B. (1988). An Evolutionary Approach to the Traveling Salesman Problem, Biological Cybernetics, 60, pp. 139-144.")]
33  [StorableClass]
34  public class InsertionManipulator : PermutationManipulator {
35    /// <summary>
36    /// Moves an randomly chosen element in the specified <paramref name="permutation"/> array
37    /// to another randomly generated position.
38    /// </summary>
39    /// <param name="random">The random number generator.</param>
40    /// <param name="permutation">The permutation to manipulate.</param>
41    public static void Apply(IRandom random, Permutation permutation) {
42      Permutation original = (Permutation)permutation.Clone();
43      int cutIndex, insertIndex, number;
44
45      cutIndex = random.Next(original.Length);
46      insertIndex = random.Next(original.Length);
47      number = original[cutIndex];
48
49      int i = 0;  // index in new permutation
50      int j = 0;  // index in old permutation
51      while (i < original.Length) {
52        if (j == cutIndex) {
53          j++;
54        }
55        if (i == insertIndex) {
56          permutation[i] = number;
57          i++;
58        }
59        if ((i < original.Length) && (j < original.Length)) {
60          permutation[i] = original[j];
61          i++;
62          j++;
63        }
64      }
65    }
66
67    /// <summary>
68    /// Moves an randomly chosen element in the specified <paramref name="permutation"/> array
69    /// to another randomly generated position.
70    /// </summary>
71    /// <remarks>Calls <see cref="Apply"/>.</remarks>
72    /// <param name="random">A random number generator.</param>
73    /// <param name="permutation">The permutation to manipulate.</param>
74    protected override void Manipulate(IRandom random, Permutation permutation) {
75      Apply(random, permutation);
76    }
77  }
78}
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