1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using HeuristicLab.Common;
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23 | using HeuristicLab.Core;
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24 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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25 |
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26 | namespace HeuristicLab.Encodings.PermutationEncoding {
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27 | /// <summary>
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28 | /// Manipulates a permutation array by moving randomly one element to another position in the array.
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29 | /// </summary>
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30 | /// <remarks>
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31 | /// It is implemented as described in Fogel, D.B. (1988). An Evolutionary Approach to the Traveling Salesman Problem, Biological Cybernetics, 60, pp. 139-144.
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32 | /// </remarks>
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33 | [Item("InsertionManipulator", "An operator which moves randomly one element to another position in the permutation (Insertion is a special case of Translocation). It is implemented as described in Fogel, D.B. (1988). An Evolutionary Approach to the Traveling Salesman Problem, Biological Cybernetics, 60, pp. 139-144.")]
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34 | [StorableClass]
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35 | public class InsertionManipulator : PermutationManipulator {
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36 | /// <summary>
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37 | /// Moves an randomly chosen element in the specified <paramref name="permutation"/> array
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38 | /// to another randomly generated position.
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39 | /// </summary>
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40 | /// <param name="random">The random number generator.</param>
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41 | /// <param name="permutation">The permutation to manipulate.</param>
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42 | public static void Apply(IRandom random, Permutation permutation) {
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43 | Permutation original = (Permutation)permutation.Clone();
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44 | int cutIndex, insertIndex, number;
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45 |
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46 | cutIndex = random.Next(original.Length);
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47 | insertIndex = random.Next(original.Length);
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48 | number = original[cutIndex];
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49 |
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50 | int i = 0; // index in new permutation
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51 | int j = 0; // index in old permutation
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52 | while (i < original.Length) {
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53 | if (j == cutIndex) {
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54 | j++;
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55 | }
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56 | if (i == insertIndex) {
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57 | permutation[i] = number;
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58 | i++;
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59 | }
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60 | if ((i < original.Length) && (j < original.Length)) {
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61 | permutation[i] = original[j];
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62 | i++;
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63 | j++;
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64 | }
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65 | }
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66 | }
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67 |
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68 | /// <summary>
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69 | /// Moves an randomly chosen element in the specified <paramref name="permutation"/> array
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70 | /// to another randomly generated position.
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71 | /// </summary>
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72 | /// <remarks>Calls <see cref="Apply"/>.</remarks>
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73 | /// <param name="random">A random number generator.</param>
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74 | /// <param name="permutation">The permutation to manipulate.</param>
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75 | protected override void Manipulate(IRandom random, Permutation permutation) {
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76 | Apply(random, permutation);
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77 | }
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78 | }
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79 | }
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