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source: trunk/sources/HeuristicLab.Encodings.PermutationEncoding/3.3/Creators/RandomPermutationCreator.cs @ 3337

Last change on this file since 3337 was 3231, checked in by abeham, 15 years ago

Added a permutation type property specifying whether it's a relative (directed or undirected) or absolute permutation #889

File size: 3.1 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Core;
23using HeuristicLab.Data;
24using HeuristicLab.Operators;
25using HeuristicLab.Optimization;
26using HeuristicLab.Parameters;
27using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
28
29namespace HeuristicLab.Encodings.PermutationEncoding {
30  /// <summary>
31  /// An operator which creates a new random permutation of integer values.
32  /// </summary>
33  [Item("RandomPermutationCreator", "An operator which creates a new random permutation of integer values.")]
34  [StorableClass]
35  public sealed class RandomPermutationCreator : SingleSuccessorOperator, IPermutationCreator, IStochasticOperator {
36    public override bool CanChangeName {
37      get { return false; }
38    }
39
40    public ILookupParameter<IRandom> RandomParameter {
41      get { return (LookupParameter<IRandom>)Parameters["Random"]; }
42    }
43    public IValueLookupParameter<IntValue> LengthParameter {
44      get { return (IValueLookupParameter<IntValue>)Parameters["Length"]; }
45    }
46    public ILookupParameter<Permutation> PermutationParameter {
47      get { return (ILookupParameter<Permutation>)Parameters["Permutation"]; }
48    }
49    public IValueParameter<PermutationType> PermutationTypeParameter {
50      get { return (IValueParameter<PermutationType>)Parameters["PermutationType"]; }
51    }
52
53    public PermutationTypes PermutationType {
54      get { return PermutationTypeParameter.Value.Value; }
55      set { PermutationTypeParameter.Value.Value = value; }
56    }
57
58    public RandomPermutationCreator()
59      : base() {
60      Parameters.Add(new LookupParameter<IRandom>("Random", "The pseudo random number generator which should be used to initialize the new random permutation."));
61      Parameters.Add(new ValueLookupParameter<IntValue>("Length", "The length of the new random permutation."));
62      Parameters.Add(new LookupParameter<Permutation>("Permutation", "The new random permutation."));
63      Parameters.Add(new ValueParameter<PermutationType>("PermutationType", "The type of the permutation.", new PermutationType(PermutationTypes.RelativeUndirected)));
64    }
65
66    public override IOperation Apply() {
67      PermutationParameter.ActualValue = new Permutation(PermutationType, LengthParameter.ActualValue.Value, RandomParameter.ActualValue);
68      return base.Apply();
69    }
70  }
71}
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