1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using HeuristicLab.Common;
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23 | using HeuristicLab.Core;
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24 | using HeuristicLab.Data;
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25 | using HeuristicLab.Operators;
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26 | using HeuristicLab.Optimization;
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27 | using HeuristicLab.Parameters;
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28 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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29 |
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30 | namespace HeuristicLab.Encodings.IntegerVectorEncoding {
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31 | [Item("StdDevStrategyVectorCrossover", "Crosses the strategy vector by using intermediate recombination (average crossover).")]
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32 | [StorableClass]
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33 | public class StdDevStrategyVectorCrossover : SingleSuccessorOperator, IStochasticOperator, IIntegerVectorStdDevStrategyParameterCrossover {
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34 | public override bool CanChangeName {
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35 | get { return false; }
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36 | }
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37 | public ILookupParameter<IRandom> RandomParameter {
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38 | get { return (ILookupParameter<IRandom>)Parameters["Random"]; }
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39 | }
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40 | public ILookupParameter<ItemArray<DoubleArray>> ParentsParameter {
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41 | get { return (ILookupParameter<ItemArray<DoubleArray>>)Parameters["ParentStrategyParameter"]; }
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42 | }
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43 | public ILookupParameter<DoubleArray> StrategyParameterParameter {
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44 | get { return (ILookupParameter<DoubleArray>)Parameters["StrategyParameter"]; }
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45 | }
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46 |
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47 | [StorableConstructor]
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48 | protected StdDevStrategyVectorCrossover(bool deserializing) : base(deserializing) { }
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49 | protected StdDevStrategyVectorCrossover(StdDevStrategyVectorCrossover original, Cloner cloner) : base(original, cloner) { }
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50 | public StdDevStrategyVectorCrossover()
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51 | : base() {
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52 | Parameters.Add(new LookupParameter<IRandom>("Random", "The random number generator to use."));
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53 | Parameters.Add(new ScopeTreeLookupParameter<DoubleArray>("ParentStrategyParameter", "The strategy parameters to cross."));
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54 | Parameters.Add(new LookupParameter<DoubleArray>("StrategyParameter", "The crossed strategy parameter."));
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55 | ParentsParameter.ActualName = "StrategyParameter";
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56 | }
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57 |
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58 | public override IDeepCloneable Clone(Cloner cloner) {
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59 | return new StdDevStrategyVectorCrossover(this, cloner);
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60 | }
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61 |
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62 | public override IOperation Apply() {
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63 | StrategyParameterParameter.ActualValue = Average(RandomParameter.ActualValue, ParentsParameter.ActualValue);
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64 | return base.Apply();
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65 | }
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66 |
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67 | private DoubleArray Average(IRandom random, ItemArray<DoubleArray> parents) {
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68 | int length = parents[0].Length;
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69 | var result = new DoubleArray(length);
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70 | for (int i = 0; i < length; i++) {
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71 | for (int p = 0; p < parents.Length; p++) {
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72 | result[i] += parents[p][i];
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73 | }
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74 | result[i] /= parents.Length;
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75 | }
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76 | return result;
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77 | }
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78 | }
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79 | }
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