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source: trunk/sources/HeuristicLab.Encodings.IntegerVectorEncoding/3.3/IntegerVectorOperator.cs @ 10367

Last change on this file since 10367 was 10291, checked in by mkommend, 11 years ago

#2119: Added interface for instrumented operators and adapted problem and encoding specific operators to provide instrumentation capabilities.

File size: 2.1 KB
RevLine 
[8184]1#region License Information
2/* HeuristicLab
[9456]3 * Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
[8184]4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using HeuristicLab.Common;
24using HeuristicLab.Core;
25using HeuristicLab.Operators;
26using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
27
28namespace HeuristicLab.Encodings.IntegerVectorEncoding {
29  [Item("IntegerVectorOperator", "Base class for integer vectoro operators.")]
30  [StorableClass]
[10291]31  public abstract class IntegerVectorOperator : InstrumentedOperator, IIntegerVectorOperator {
[8184]32
33    [StorableConstructor]
34    protected IntegerVectorOperator(bool deserializing) : base(deserializing) { }
35    protected IntegerVectorOperator(IntegerVectorOperator original, Cloner cloner) : base(original, cloner) { }
36    public IntegerVectorOperator() : base() { }
37
38    public static int RoundFeasible(int min, int max, int step, double value) {
39      return Math.Max(min, Math.Min(max, (int)Math.Round((value - min) / (double)step) * step + min));
40    }
41    public static int FloorFeasible(int min, int max, int step, double value) {
42      return Math.Max(min, Math.Min(max, (int)Math.Floor((value - min) / (double)step) * step + min));
43    }
44    public static int CeilingFeasible(int min, int max, int step, double value) {
45      return Math.Max(min, Math.Min(max, (int)Math.Ceiling((value - min) / (double)step) * step + min));
46    }
47  }
48}
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