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source: trunk/sources/HeuristicLab.Encodings.BinaryVectorEncoding/3.3/Tests/SomePositionsBitflipManipulatorTest.cs @ 6593

Last change on this file since 6593 was 5445, checked in by swagner, 14 years ago

Updated year of copyrights (#1406)

File size: 3.7 KB
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1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Data;
23using HeuristicLab.Encodings.BinaryVectorEncoding;
24using Microsoft.VisualStudio.TestTools.UnitTesting;
25
26namespace HeuristicLab.Encodings.BinaryVectorEncoding_33.Tests {
27  /// <summary>
28  ///This is a test class for SomePositionsBitflipManipulator and is intended
29  ///to contain all SomePositionsBitflipManipulator Unit Tests
30  ///</summary>
31  [TestClass()]
32  public class SomePositionsBitflipManipulatorTest {
33
34
35    private TestContext testContextInstance;
36
37    /// <summary>
38    ///Gets or sets the test context which provides
39    ///information about and functionality for the current test run.
40    ///</summary>
41    public TestContext TestContext {
42      get {
43        return testContextInstance;
44      }
45      set {
46        testContextInstance = value;
47      }
48    }
49
50    #region Additional test attributes
51    //
52    //You can use the following additional attributes as you write your tests:
53    //
54    //Use ClassInitialize to run code before running the first test in the class
55    //[ClassInitialize()]
56    //public static void MyClassInitialize(TestContext testContext)
57    //{
58    //}
59    //
60    //Use ClassCleanup to run code after all tests in a class have run
61    //[ClassCleanup()]
62    //public static void MyClassCleanup()
63    //{
64    //}
65    //
66    //Use TestInitialize to run code before running each test
67    //[TestInitialize()]
68    //public void MyTestInitialize()
69    //{
70    //}
71    //
72    //Use TestCleanup to run code after each test has run
73    //[TestCleanup()]
74    //public void MyTestCleanup()
75    //{
76    //}
77    //
78    #endregion
79
80
81    /// <summary>
82    ///A test for Apply
83    ///</summary>
84    [TestMethod()]
85    public void SomePositionsBitflipManipulatorApplyTest() {
86      TestRandom random = new TestRandom();
87      BinaryVector parent, expected;
88      DoubleValue pm;
89      // The following test is based on Michalewicz, Z. 1999. Genetic Algorithms + Data Structures = Evolution Programs. Third, Revised and Extended Edition, Spring-Verlag Berlin Heidelberg, p. 21.
90      random.Reset();
91      random.DoubleNumbers = new double[] { 0.3, 0.3, 0.1, 0.1, 0.3, 0.3, 0.3, 0.1, 0.3 };
92      pm = new DoubleValue(0.2);
93      parent = new BinaryVector(new bool[] { true, false, true, false, false, false, false, true, false });
94      expected = new BinaryVector(new bool[] { true, false, false, true, false, false, false, false, false });
95      SomePositionsBitflipManipulator.Apply(random, parent, pm);
96      Assert.IsTrue(Auxiliary.BinaryVectorIsEqualByPosition(expected, parent));
97    }
98
99    /// <summary>
100    ///A test for SomePositionsBitflipManipulator Constructor
101    ///</summary>
102    [TestMethod()]
103    public void SomePositionsBitflipManipulatorConstructorTest() {
104      SomePositionsBitflipManipulator target = new SomePositionsBitflipManipulator();
105    }
106  }
107}
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