[3062] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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[4068] | 22 | using HeuristicLab.Encodings.BinaryVectorEncoding;
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[3062] | 23 | using Microsoft.VisualStudio.TestTools.UnitTesting;
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| 24 |
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| 25 | namespace HeuristicLab.Encodings.BinaryVectorEncoding_33.Tests {
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| 26 | /// <summary>
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| 27 | ///This is a test class for SinglePositionBitflipManipulator and is intended
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| 28 | ///to contain all SinglePositionBitflipManipulator Unit Tests
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| 29 | ///</summary>
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| 30 | [TestClass()]
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| 31 | public class SinglePositionBitflipManipulatorTest {
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| 32 |
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| 33 |
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| 34 | private TestContext testContextInstance;
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| 35 |
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| 36 | /// <summary>
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| 37 | ///Gets or sets the test context which provides
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| 38 | ///information about and functionality for the current test run.
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| 39 | ///</summary>
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| 40 | public TestContext TestContext {
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| 41 | get {
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| 42 | return testContextInstance;
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| 43 | }
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| 44 | set {
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| 45 | testContextInstance = value;
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| 46 | }
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| 47 | }
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| 48 |
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| 49 | #region Additional test attributes
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| 50 | //
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| 51 | //You can use the following additional attributes as you write your tests:
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| 52 | //
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| 53 | //Use ClassInitialize to run code before running the first test in the class
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| 54 | //[ClassInitialize()]
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| 55 | //public static void MyClassInitialize(TestContext testContext)
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| 56 | //{
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| 57 | //}
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| 58 | //
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| 59 | //Use ClassCleanup to run code after all tests in a class have run
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| 60 | //[ClassCleanup()]
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| 61 | //public static void MyClassCleanup()
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| 62 | //{
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| 63 | //}
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| 64 | //
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| 65 | //Use TestInitialize to run code before running each test
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| 66 | //[TestInitialize()]
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| 67 | //public void MyTestInitialize()
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| 68 | //{
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| 69 | //}
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| 70 | //
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| 71 | //Use TestCleanup to run code after each test has run
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| 72 | //[TestCleanup()]
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| 73 | //public void MyTestCleanup()
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| 74 | //{
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| 75 | //}
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| 76 | //
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| 77 | #endregion
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| 78 |
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| 79 |
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| 80 | /// <summary>
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| 81 | ///A test for Apply
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| 82 | ///</summary>
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| 83 | [TestMethod()]
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| 84 | public void SinglePositionBitflipManipulatorApplyTest() {
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| 85 | TestRandom random = new TestRandom();
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| 86 | BinaryVector parent, expected;
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| 87 | // The following test is based on Michalewicz, Z. 1999. Genetic Algorithms + Data Structures = Evolution Programs. Third, Revised and Extended Edition, Spring-Verlag Berlin Heidelberg, p. 21.
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| 88 | random.Reset();
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| 89 | random.IntNumbers = new int[] { 4 };
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| 90 | parent = new BinaryVector(new bool[] { true, true, true, false, false, false, false, false, false,
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| 91 | false, true, true, true, true, true, true, false, false, false, true, false, true});
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| 92 | expected = new BinaryVector(new bool[] { true, true, true, false, true, false, false, false, false,
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| 93 | false, true, true, true, true, true, true, false, false, false, true, false, true});
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| 94 | SinglePositionBitflipManipulator.Apply(random, parent);
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| 95 | Assert.IsTrue(Auxiliary.BinaryVectorIsEqualByPosition(expected, parent));
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| 96 | }
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| 97 |
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| 98 | /// <summary>
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| 99 | ///A test for SinglePositionBitflipManipulator Constructor
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| 100 | ///</summary>
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| 101 | [TestMethod()]
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| 102 | public void SinglePositionBitflipManipulatorConstructorTest() {
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| 103 | SinglePositionBitflipManipulator target = new SinglePositionBitflipManipulator();
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| 104 | }
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| 105 | }
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| 106 | }
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