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source: trunk/sources/HeuristicLab.Encodings.BinaryVectorEncoding/3.3/Moves/OneBitflipMove/StochasticOneBitflipSingleMoveGenerator.cs @ 3120

Last change on this file since 3120 was 3117, checked in by svonolfe, 15 years ago

Added OneBitflipMove to BinaryVector (#914)

File size: 2.1 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using HeuristicLab.Core;
24using HeuristicLab.Data;
25using HeuristicLab.Optimization;
26using HeuristicLab.Parameters;
27using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
28
29namespace HeuristicLab.Encodings.BinaryVectorEncoding {
30  [Item("StochasticOneBitflipSingleMoveGenerator", "Randomly samples a single from all possible one bitflip moves from a given BinaryVector.")]
31  [StorableClass]
32  public class StochasticOneBitflipSingleMoveGenerator : OneBitflipMoveGenerator, IStochasticOperator, ISingleMoveGenerator {
33    public ILookupParameter<IRandom> RandomParameter {
34      get { return (ILookupParameter<IRandom>)Parameters["Random"]; }
35    }
36
37    public StochasticOneBitflipSingleMoveGenerator()
38      : base() {
39      Parameters.Add(new LookupParameter<IRandom>("Random", "The random number generator."));
40    }
41
42    public static OneBitflipMove Apply(BinaryVector binaryVector, IRandom random) {
43      int length = binaryVector.Length;
44      int index = random.Next(length);
45      return new OneBitflipMove(index);
46    }
47
48    protected override OneBitflipMove[] GenerateMoves(BinaryVector binaryVector) {
49      IRandom random = RandomParameter.ActualValue;
50      return new OneBitflipMove[] { Apply(binaryVector, random) };
51    }
52  }
53}
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