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source: trunk/sources/HeuristicLab.Encodings.BinaryVectorEncoding/3.3/Moves/OneBitflipMove/ExhaustiveOneBitflipMoveGenerator.cs @ 4068

Last change on this file since 4068 was 4068, checked in by swagner, 14 years ago

Sorted usings and removed unused usings in entire solution (#1094)

File size: 1.7 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Core;
23using HeuristicLab.Optimization;
24using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
25
26namespace HeuristicLab.Encodings.BinaryVectorEncoding {
27  [Item("ExhaustiveBitflipMoveGenerator", "Generates all possible one bitflip moves from a given binaryVector.")]
28  [StorableClass]
29  public class ExhaustiveOneBitflipMoveGenerator : OneBitflipMoveGenerator, IExhaustiveMoveGenerator {
30    public static OneBitflipMove[] Apply(BinaryVector binaryVector) {
31      int length = binaryVector.Length;
32      int totalMoves = length;
33      OneBitflipMove[] moves = new OneBitflipMove[totalMoves];
34      for (int i = 0; i < length; i++)
35        moves[i] = new OneBitflipMove(i);
36
37      return moves;
38    }
39
40    protected override OneBitflipMove[] GenerateMoves(BinaryVector binaryVector) {
41      return Apply(binaryVector);
42    }
43  }
44}
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