1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using HeuristicLab.Core;
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23 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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24 |
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25 | namespace HeuristicLab.Encodings.BinaryVectorEncoding {
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26 | /// <summary>
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27 | /// Flips exactly one bit of a binary vector.
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28 | /// </summary>
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29 | /// <remarks>
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30 | /// It is implemented as described in Michalewicz, Z. 1999. Genetic Algorithms + Data Structures = Evolution Programs. Third, Revised and Extended Edition, Spring-Verlag Berlin Heidelberg.
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31 | /// </remarks>
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32 | [Item("SinglePositionBitflipManipulator", "Flips exactly one bit of a binary vector. It is implemented as described in Michalewicz, Z. 1999. Genetic Algorithms + Data Structures = Evolution Programs. Third, Revised and Extended Edition, Spring-Verlag Berlin Heidelberg.")]
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33 | [StorableClass]
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34 | public class SinglePositionBitflipManipulator : BinaryVectorManipulator {
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35 | /// <summary>
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36 | /// Performs the single position bitflip mutation on a binary vector.
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37 | /// </summary>
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38 | /// <param name="random">The random number generator to use.</param>
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39 | /// <param name="vector">The vector that should be manipulated.</param>
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40 | public static void Apply(IRandom random, BinaryVector vector) {
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41 | int position = random.Next(vector.Length);
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42 |
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43 | vector[position] = !vector[position];
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44 | }
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45 |
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46 | /// <summary>
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47 | /// Forwards the call to <see cref="Apply(IRandom, BinaryVector)"/>.
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48 | /// </summary>
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49 | /// <param name="random">The random number generator to use.</param>
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50 | /// <param name="realVector">The vector of binary values to manipulate.</param>
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51 | protected override void Manipulate(IRandom random, BinaryVector binaryVector) {
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52 | Apply(random, binaryVector);
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53 | }
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54 | }
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55 | }
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