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source: trunk/sources/HeuristicLab.Encodings.BinaryVectorEncoding/3.3/BinaryVectorManipulator.cs @ 4889

Last change on this file since 4889 was 4722, checked in by swagner, 14 years ago

Merged cloning refactoring branch back into trunk (#922)

File size: 2.6 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Common;
23using HeuristicLab.Core;
24using HeuristicLab.Operators;
25using HeuristicLab.Optimization;
26using HeuristicLab.Parameters;
27using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
28
29namespace HeuristicLab.Encodings.BinaryVectorEncoding {
30  /// <summary>
31  /// A base class for operators that manipulate bool-valued vectors.
32  /// </summary>
33  [Item("BinaryVectorManipulator", "A base class for operators that manipulate bool-valued vectors.")]
34  [StorableClass]
35  public abstract class BinaryVectorManipulator : SingleSuccessorOperator, IBinaryVectorManipulator, IStochasticOperator {
36    public override bool CanChangeName {
37      get { return false; }
38    }
39    public ILookupParameter<IRandom> RandomParameter {
40      get { return (LookupParameter<IRandom>)Parameters["Random"]; }
41    }
42    public ILookupParameter<BinaryVector> BinaryVectorParameter {
43      get { return (ILookupParameter<BinaryVector>)Parameters["BinaryVector"]; }
44    }
45
46    [StorableConstructor]
47    protected BinaryVectorManipulator(bool deserializing) : base(deserializing) { }
48    protected BinaryVectorManipulator(BinaryVectorManipulator original, Cloner cloner) : base(original, cloner) { }
49    protected BinaryVectorManipulator()
50      : base() {
51      Parameters.Add(new LookupParameter<IRandom>("Random", "The pseudo random number generator which should be used for stochastic manipulation operators."));
52      Parameters.Add(new LookupParameter<BinaryVector>("BinaryVector", "The vector which should be manipulated."));
53    }
54
55    public sealed override IOperation Apply() {
56      Manipulate(RandomParameter.ActualValue, BinaryVectorParameter.ActualValue);
57      return base.Apply();
58    }
59
60    protected abstract void Manipulate(IRandom random, BinaryVector binaryVector);
61  }
62}
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