[3040] | 1 | #region License Information
|
---|
| 2 | /* HeuristicLab
|
---|
| 3 | * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
|
---|
| 4 | *
|
---|
| 5 | * This file is part of HeuristicLab.
|
---|
| 6 | *
|
---|
| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
|
---|
| 8 | * it under the terms of the GNU General Public License as published by
|
---|
| 9 | * the Free Software Foundation, either version 3 of the License, or
|
---|
| 10 | * (at your option) any later version.
|
---|
| 11 | *
|
---|
| 12 | * HeuristicLab is distributed in the hope that it will be useful,
|
---|
| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
| 15 | * GNU General Public License for more details.
|
---|
| 16 | *
|
---|
| 17 | * You should have received a copy of the GNU General Public License
|
---|
| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
|
---|
| 19 | */
|
---|
| 20 | #endregion
|
---|
| 21 |
|
---|
| 22 | using HeuristicLab.Core;
|
---|
| 23 | using HeuristicLab.Operators;
|
---|
| 24 | using HeuristicLab.Optimization;
|
---|
| 25 | using HeuristicLab.Parameters;
|
---|
| 26 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
|
---|
| 27 |
|
---|
[3053] | 28 | namespace HeuristicLab.Encodings.BinaryVectorEncoding {
|
---|
[3040] | 29 | /// <summary>
|
---|
| 30 | /// A base class for operators that manipulate bool-valued vectors.
|
---|
| 31 | /// </summary>
|
---|
[3043] | 32 | [Item("BinaryVectorManipulator", "A base class for operators that manipulate bool-valued vectors.")]
|
---|
[3040] | 33 | [StorableClass]
|
---|
| 34 | public abstract class BinaryVectorManipulator : SingleSuccessorOperator, IBinaryVectorManipulator, IStochasticOperator {
|
---|
[3520] | 35 | public override bool CanChangeName {
|
---|
| 36 | get { return false; }
|
---|
| 37 | }
|
---|
[3040] | 38 | public ILookupParameter<IRandom> RandomParameter {
|
---|
| 39 | get { return (LookupParameter<IRandom>)Parameters["Random"]; }
|
---|
| 40 | }
|
---|
[3055] | 41 | public ILookupParameter<BinaryVector> BinaryVectorParameter {
|
---|
| 42 | get { return (ILookupParameter<BinaryVector>)Parameters["BinaryVector"]; }
|
---|
[3040] | 43 | }
|
---|
| 44 |
|
---|
| 45 | protected BinaryVectorManipulator()
|
---|
| 46 | : base() {
|
---|
| 47 | Parameters.Add(new LookupParameter<IRandom>("Random", "The pseudo random number generator which should be used for stochastic manipulation operators."));
|
---|
[3061] | 48 | Parameters.Add(new LookupParameter<BinaryVector>("BinaryVector", "The vector which should be manipulated."));
|
---|
[3040] | 49 | }
|
---|
| 50 |
|
---|
| 51 | public sealed override IOperation Apply() {
|
---|
[3042] | 52 | Manipulate(RandomParameter.ActualValue, BinaryVectorParameter.ActualValue);
|
---|
[3040] | 53 | return base.Apply();
|
---|
| 54 | }
|
---|
| 55 |
|
---|
[3055] | 56 | protected abstract void Manipulate(IRandom random, BinaryVector binaryVector);
|
---|
[3040] | 57 | }
|
---|
| 58 | }
|
---|