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source: trunk/sources/HeuristicLab.Encodings.BinaryVectorEncoding/3.3/BinaryVectorManipulator.cs @ 10166

Last change on this file since 10166 was 9456, checked in by swagner, 12 years ago

Updated copyright year and added some missing license headers (#1889)

File size: 2.6 KB
RevLine 
[3040]1#region License Information
2/* HeuristicLab
[9456]3 * Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
[3040]4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
[4722]22using HeuristicLab.Common;
[3040]23using HeuristicLab.Core;
24using HeuristicLab.Operators;
25using HeuristicLab.Optimization;
26using HeuristicLab.Parameters;
27using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
28
[3053]29namespace HeuristicLab.Encodings.BinaryVectorEncoding {
[3040]30  /// <summary>
31  /// A base class for operators that manipulate bool-valued vectors.
32  /// </summary>
[3043]33  [Item("BinaryVectorManipulator", "A base class for operators that manipulate bool-valued vectors.")]
[3040]34  [StorableClass]
35  public abstract class BinaryVectorManipulator : SingleSuccessorOperator, IBinaryVectorManipulator, IStochasticOperator {
[3520]36    public override bool CanChangeName {
37      get { return false; }
38    }
[3040]39    public ILookupParameter<IRandom> RandomParameter {
40      get { return (LookupParameter<IRandom>)Parameters["Random"]; }
41    }
[3055]42    public ILookupParameter<BinaryVector> BinaryVectorParameter {
43      get { return (ILookupParameter<BinaryVector>)Parameters["BinaryVector"]; }
[3040]44    }
45
[4722]46    [StorableConstructor]
47    protected BinaryVectorManipulator(bool deserializing) : base(deserializing) { }
48    protected BinaryVectorManipulator(BinaryVectorManipulator original, Cloner cloner) : base(original, cloner) { }
[3040]49    protected BinaryVectorManipulator()
50      : base() {
51      Parameters.Add(new LookupParameter<IRandom>("Random", "The pseudo random number generator which should be used for stochastic manipulation operators."));
[3061]52      Parameters.Add(new LookupParameter<BinaryVector>("BinaryVector", "The vector which should be manipulated."));
[3040]53    }
54
55    public sealed override IOperation Apply() {
[3042]56      Manipulate(RandomParameter.ActualValue, BinaryVectorParameter.ActualValue);
[3040]57      return base.Apply();
58    }
59
[3055]60    protected abstract void Manipulate(IRandom random, BinaryVector binaryVector);
[3040]61  }
62}
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