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source: trunk/sources/HeuristicLab.Encodings.BinaryVectorEncoding/3.3/BinaryVectorCrossover.cs @ 4695

Last change on this file since 4695 was 4068, checked in by swagner, 14 years ago

Sorted usings and removed unused usings in entire solution (#1094)

File size: 2.8 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Core;
23using HeuristicLab.Operators;
24using HeuristicLab.Optimization;
25using HeuristicLab.Parameters;
26using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
27
28namespace HeuristicLab.Encodings.BinaryVectorEncoding {
29  /// <summary>
30  /// A base class for operators that perform a crossover of bool-valued vectors.
31  /// </summary>
32  [Item("BinaryVectorCrossover", "A base class for operators that perform a crossover of bool-valued vectors.")]
33  [StorableClass]
34  public abstract class BinaryVectorCrossover : SingleSuccessorOperator, IBinaryVectorCrossover, IStochasticOperator {
35    public override bool CanChangeName {
36      get { return false; }
37    }
38    public ILookupParameter<IRandom> RandomParameter {
39      get { return (LookupParameter<IRandom>)Parameters["Random"]; }
40    }
41    public ILookupParameter<ItemArray<BinaryVector>> ParentsParameter {
42      get { return (ScopeTreeLookupParameter<BinaryVector>)Parameters["Parents"]; }
43    }
44    public ILookupParameter<BinaryVector> ChildParameter {
45      get { return (ILookupParameter<BinaryVector>)Parameters["Child"]; }
46    }
47
48    protected BinaryVectorCrossover()
49      : base() {
50      Parameters.Add(new LookupParameter<IRandom>("Random", "The pseudo random number generator which should be used for stochastic crossover operators."));
51      Parameters.Add(new ScopeTreeLookupParameter<BinaryVector>("Parents", "The parent vectors which should be crossed."));
52      ParentsParameter.ActualName = "BinaryVector";
53      Parameters.Add(new LookupParameter<BinaryVector>("Child", "The child vector resulting from the crossover."));
54      ChildParameter.ActualName = "BinaryVector";
55    }
56
57    public sealed override IOperation Apply() {
58      ChildParameter.ActualValue = Cross(RandomParameter.ActualValue, ParentsParameter.ActualValue);
59      return base.Apply();
60    }
61
62    protected abstract BinaryVector Cross(IRandom random, ItemArray<BinaryVector> parents);
63  }
64}
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