1 | #region License Information
|
---|
2 | /* HeuristicLab
|
---|
3 | * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
|
---|
4 | *
|
---|
5 | * This file is part of HeuristicLab.
|
---|
6 | *
|
---|
7 | * HeuristicLab is free software: you can redistribute it and/or modify
|
---|
8 | * it under the terms of the GNU General Public License as published by
|
---|
9 | * the Free Software Foundation, either version 3 of the License, or
|
---|
10 | * (at your option) any later version.
|
---|
11 | *
|
---|
12 | * HeuristicLab is distributed in the hope that it will be useful,
|
---|
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
15 | * GNU General Public License for more details.
|
---|
16 | *
|
---|
17 | * You should have received a copy of the GNU General Public License
|
---|
18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
|
---|
19 | */
|
---|
20 | #endregion
|
---|
21 |
|
---|
22 | using HeuristicLab.Core;
|
---|
23 | using HeuristicLab.Data;
|
---|
24 | using HeuristicLab.Operators;
|
---|
25 | using HeuristicLab.Optimization;
|
---|
26 | using HeuristicLab.Parameters;
|
---|
27 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
|
---|
28 |
|
---|
29 | namespace HeuristicLab.Encodings.BinaryVectors {
|
---|
30 | /// <summary>
|
---|
31 | /// A base class for operators creating bool-valued vectors.
|
---|
32 | /// </summary>
|
---|
33 | [Item("BinaryVectorCreator", "A base class for operators creating bool-valued vectors.")]
|
---|
34 | [StorableClass]
|
---|
35 | public abstract class BinaryVectorCreator : SingleSuccessorOperator, IBinaryVectorCreator, IStochasticOperator {
|
---|
36 | public ILookupParameter<IRandom> RandomParameter {
|
---|
37 | get { return (LookupParameter<IRandom>)Parameters["Random"]; }
|
---|
38 | }
|
---|
39 | public ILookupParameter<BoolArray> BinaryVectorParameter {
|
---|
40 | get { return (ILookupParameter<BoolArray>)Parameters["BinaryVector"]; }
|
---|
41 | }
|
---|
42 | public IValueLookupParameter<IntValue> LengthParameter {
|
---|
43 | get { return (IValueLookupParameter<IntValue>)Parameters["Length"]; }
|
---|
44 | }
|
---|
45 |
|
---|
46 | protected BinaryVectorCreator()
|
---|
47 | : base() {
|
---|
48 | Parameters.Add(new LookupParameter<IRandom>("Random", "The pseudo random number generator which should be used for stochastic manipulation operators."));
|
---|
49 | Parameters.Add(new LookupParameter<IntArray>("BinaryVector", "The vector which should be manipulated."));
|
---|
50 | Parameters.Add(new ValueLookupParameter<IntValue>("Length", "The length of the vector."));
|
---|
51 | }
|
---|
52 |
|
---|
53 | public sealed override IOperation Apply() {
|
---|
54 | BinaryVectorParameter.ActualValue = Create(RandomParameter.ActualValue, LengthParameter.ActualValue);
|
---|
55 | return base.Apply();
|
---|
56 | }
|
---|
57 |
|
---|
58 | protected abstract BoolArray Create(IRandom random, IntValue length);
|
---|
59 | }
|
---|
60 | }
|
---|