[96] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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[84] | 23 | using System.Collections.Generic;
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| 24 | using System.Linq;
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| 25 | using System.Text;
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| 26 | using HeuristicLab.Core;
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| 27 | using HeuristicLab.Data;
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| 28 | using HeuristicLab.Random;
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| 29 |
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| 30 | namespace HeuristicLab.ES {
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[896] | 31 | /// <summary>
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| 32 | /// Applies its sub operator a number of times depending on the <c>ShakingFactor</c>.
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| 33 | /// </summary>
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[84] | 34 | public class VariableStrengthRepeatingManipulator : OperatorBase {
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[896] | 35 | /// <inheritdoc select="summary"/>
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[84] | 36 | public override string Description {
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| 37 | get { return @"Applies its suboperator a number of times depending on the ShakingFactor"; }
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| 38 | }
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| 39 |
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[896] | 40 | /// <summary>
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| 41 | /// Initializes a new instance of <see cref="VariableStrengthRepeatingManipulator"/> with two variable
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| 42 | /// infos (<c>Random</c> and <c>ShakingFactor</c>).
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| 43 | /// </summary>
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[84] | 44 | public VariableStrengthRepeatingManipulator()
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| 45 | : base() {
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| 46 | AddVariableInfo(new VariableInfo("Random", "Pseudo random number generator", typeof(IRandom), VariableKind.In));
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| 47 | AddVariableInfo(new VariableInfo("ShakingFactor", "Determines the strength of the mutation (repeated application of the operator)", typeof(DoubleData), VariableKind.In));
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| 48 | }
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| 49 |
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[896] | 50 | /// <summary>
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| 51 | /// Applies its suboperator a number of times depending on the <c>ShakingFactor</c>.
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| 52 | /// </summary>
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| 53 | /// <param name="scope">The current scope where to apply the operator.</param>
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| 54 | /// <returns>A new <see cref="CompositeOperation"/>, containing a specified number of
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| 55 | /// the same operations with the same operator, the number depending on the <c>ShakingFactor</c>.</returns>
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[84] | 56 | public override IOperation Apply(IScope scope) {
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| 57 | IRandom random = GetVariableValue<IRandom>("Random", scope, true);
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| 58 | double shakingFactor = scope.GetVariableValue<DoubleData>("ShakingFactor", true).Data;
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| 59 | NormalDistributedRandom N = new NormalDistributedRandom(random, 1.0, shakingFactor);
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| 60 | int strength = (int)Math.Ceiling(Math.Abs(N.NextDouble()));
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| 61 | if (strength == 0) strength = 1;
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| 62 |
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| 63 | CompositeOperation co = new CompositeOperation();
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| 64 | co.ExecuteInParallel = false;
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| 65 | for (int i = 0; i < strength; i++) {
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| 66 | co.AddOperation(new AtomicOperation(SubOperators[0], scope));
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| 67 | }
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| 68 |
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| 69 | return co;
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| 70 | }
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| 71 | }
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| 72 | }
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