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source: trunk/sources/HeuristicLab.DataPreprocessing.Views/3.4/PreprocessingFeatureCorrelationView.Designer.cs @ 13742

Last change on this file since 13742 was 13502, checked in by pfleck, 9 years ago

#2559

  • Adapted import and export for preprocessing.
  • Added MenuItem to be able to open Preprocessing without creating a DataAnalysisProblem before.
  • Added coloring in ScatterPlot.
  • Removed IPreprocessingContext interface.
  • Reformatted code:
    • Added missing copyright headers.
    • Corrected namespaces.
    • Deleted unnecessary usings.
    • Applied correct formatting.
File size: 1.8 KB
RevLine 
[8578]1#region License Information
2
3/* HeuristicLab
[12012]4 * Copyright (C) 2002-2015 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
[8578]5 *
6 * This file is part of HeuristicLab.
7 *
8 * HeuristicLab is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * HeuristicLab is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
20 */
21
22#endregion
[8833]23
[8578]24namespace HeuristicLab.Problems.DataAnalysis.Views {
[10908]25  partial class PreprocessingFeatureCorrelationView {
[8578]26    /// <summary>
27    /// Required designer variable.
28    /// </summary>
29    private System.ComponentModel.IContainer components = null;
30
31    /// <summary>
32    /// Clean up any resources being used.
33    /// </summary>
34    /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
35    protected override void Dispose(bool disposing) {
36      if (disposing && (components != null)) {
37        components.Dispose();
38      }
39      base.Dispose(disposing);
40    }
41
42    #region Component Designer generated code
43
44    /// <summary>
45    /// Required method for Designer support - do not modify
46    /// the contents of this method with the code editor.
47    /// </summary>
48    private void InitializeComponent() {
[13502]49      this.components = new System.ComponentModel.Container();
[8578]50      this.ResumeLayout(false);
51    }
52
53    #endregion
54  }
55}
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