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source: trunk/sources/HeuristicLab.Data/IntArrayData.cs @ 106

Last change on this file since 106 was 2, checked in by swagner, 17 years ago

Added HeuristicLab 3.0 sources from former SVN repository at revision 52

File size: 2.5 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using System.Xml;
26using HeuristicLab.Core;
27using System.Globalization;
28
29namespace HeuristicLab.Data {
30  public class IntArrayData : ArrayDataBase {
31    public new int[] Data {
32      get { return (int[])base.Data; }
33      set { base.Data = value; }
34    }
35
36    public IntArrayData() {
37      Data = new int[0];
38    }
39    public IntArrayData(int[] data) {
40      Data = data;
41    }
42
43    public override IView CreateView() {
44      return new IntArrayDataView(this);
45    }
46
47    public override XmlNode GetXmlNode(string name, XmlDocument document, IDictionary<Guid,IStorable> persistedObjects) {
48      XmlNode node = base.GetXmlNode(name, document, persistedObjects);
49      node.InnerText = ToString(CultureInfo.InvariantCulture.NumberFormat);
50      return node;
51    }
52    public override void Populate(XmlNode node, IDictionary<Guid,IStorable> restoredObjects) {
53      base.Populate(node, restoredObjects);
54      if (!node.InnerText.Equals("")) {
55        string[] tokens = node.InnerText.Split(';');
56        int[] data = new int[tokens.Length];
57        for (int i = 0; i < data.Length; i++)
58          data[i] = int.Parse(tokens[i], CultureInfo.InvariantCulture.NumberFormat);
59        Data = data;
60      }
61    }
62
63    private string ToString(NumberFormatInfo format) {
64      StringBuilder builder = new StringBuilder();
65      for (int i = 0; i < Data.Length; i++) {
66        builder.Append(";");
67        builder.Append(Data[i].ToString(format));
68      }
69      if (builder.Length > 0) builder.Remove(0, 1);
70      return builder.ToString();
71    }
72  }
73}
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