1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Text;
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25 | using System.Xml;
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26 | using HeuristicLab.Core;
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27 | using System.Globalization;
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28 |
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29 | namespace HeuristicLab.Data {
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30 | /// <summary>
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31 | /// A two-dimensional matrix consisting of boolean values.
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32 | /// </summary>
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33 | public class BoolMatrixData : ArrayDataBase {
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34 | /// <summary>
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35 | /// Gets or sets the boolean elements of the matrix.
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36 | /// </summary>
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37 | /// <remarks>Uses the property <see cref="ArrayDataBase.Data"/> of base
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38 | /// class <see cref="ArrayDataBase"/>. No own data storage present.</remarks>
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39 | public new bool[,] Data {
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40 | get { return (bool[,])base.Data; }
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41 | set { base.Data = value; }
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42 | }
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43 |
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44 | /// <summary>
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45 | /// Initializes a new instance of the <see cref="BoolMatrixData"/> class.
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46 | /// </summary>
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47 | public BoolMatrixData() {
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48 | Data = new bool[1, 1];
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49 | }
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50 | /// <summary>
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51 | /// Initializes a new instance of the <see cref="BoolMatrixData"/> class.
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52 | /// <note type="caution"> No CopyConstructor! <paramref name="data"/> is not copied!</note>
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53 | /// </summary>
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54 | /// <param name="data">The boolean matrix the instance should represent.</param>
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55 | public BoolMatrixData(bool[,] data) {
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56 | Data = data;
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57 | }
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58 |
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59 | /// <summary>
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60 | /// Creates a new instance of the <see cref="BoolMatrixDataView"/> class.
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61 | /// </summary>
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62 | /// <returns>The created instance of the <see cref="BoolMatrixDataView"/>.</returns>
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63 | public override IView CreateView() {
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64 | return new BoolMatrixDataView(this);
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65 | }
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66 |
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67 | /// <summary>
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68 | /// Saves the current instance as <see cref="XmlNode"/> in the specified <paramref name="document"/>.
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69 | /// </summary>
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70 | /// <remarks>The dimensions of the matrix are saved as attributes (<c>Dimension1</c>,<c>Dimension2</c>).<br/>
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71 | /// The elements of the matrix are saved as string in the node's inner text,
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72 | /// each element separated by a semicolon, all line by line.</remarks>
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73 | /// <param name="name">The (tag)name of the <see cref="XmlNode"/>.</param>
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74 | /// <param name="document">The <see cref="XmlDocument"/> where the data is saved.</param>
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75 | /// <param name="persistedObjects">The dictionary of all already persisted objects. (Needed to avoid cycles.)</param>
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76 | /// <returns>The saved <see cref="XmlNode"/>.</returns>
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77 | public override XmlNode GetXmlNode(string name, XmlDocument document, IDictionary<Guid,IStorable> persistedObjects) {
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78 | XmlNode node = base.GetXmlNode(name, document, persistedObjects);
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79 | XmlAttribute dim1 = document.CreateAttribute("Dimension1");
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80 | dim1.Value = Data.GetLength(0).ToString(CultureInfo.InvariantCulture.NumberFormat);
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81 | node.Attributes.Append(dim1);
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82 | XmlAttribute dim2 = document.CreateAttribute("Dimension2");
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83 | dim2.Value = Data.GetLength(1).ToString(CultureInfo.InvariantCulture.NumberFormat);
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84 | node.Attributes.Append(dim2);
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85 | node.InnerText = ToString();
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86 | return node;
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87 | }
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88 | /// <summary>
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89 | /// Loads the persisted boolean matrix from the specified <paramref name="node"/>.
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90 | /// </summary>
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91 | /// <remarks>The dimensions of the matrix must be saved as Attributes (<c>Dimension1</c>, <c>Dimension2</c>). <br/>
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92 | /// The elements of the matrix must be saved in the node's inner text as string,
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93 | /// each element separated by a semicolon, line by line (see <see cref="GetXmlNode"/>).</remarks>
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94 | /// <param name="node">The <see cref="XmlNode"/> where the instance is saved.</param>
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95 | /// <param name="restoredObjects">The dictionary of all already restored objects. (Needed to avoid cycles.)</param>
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96 | public override void Populate(XmlNode node, IDictionary<Guid,IStorable> restoredObjects) {
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97 | base.Populate(node, restoredObjects);
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98 | int dim1 = int.Parse(node.Attributes["Dimension1"].Value, CultureInfo.InvariantCulture.NumberFormat);
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99 | int dim2 = int.Parse(node.Attributes["Dimension2"].Value, CultureInfo.InvariantCulture.NumberFormat);
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100 | string[] tokens = node.InnerText.Split(';');
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101 | bool[,] data = new bool[dim1, dim2];
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102 | for (int i = 0; i < dim1; i++) {
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103 | for (int j = 0; j < dim2; j++) {
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104 | data[i, j] = bool.Parse(tokens[i * dim2 + j]);
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105 | }
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106 | }
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107 | Data = data;
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108 | }
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109 | /// <summary>
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110 | /// The string representation of the matrix.
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111 | /// </summary>
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112 | /// <returns>The elements of the matrix as a string seperated by semicolons, line by line.</returns>
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113 | public override string ToString() {
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114 | StringBuilder builder = new StringBuilder();
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115 | for (int i = 0; i < Data.GetLength(0); i++) {
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116 | for (int j = 0; j < Data.GetLength(1); j++) {
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117 | builder.Append(";");
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118 | builder.Append(Data[i, j].ToString());
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119 | }
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120 | }
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121 | if (builder.Length > 0) builder.Remove(0, 1);
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122 | return builder.ToString();
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123 | }
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124 | }
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125 | }
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