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source: trunk/sources/HeuristicLab.Data/BoolMatrixData.cs @ 1182

Last change on this file since 1182 was 763, checked in by gkronber, 16 years ago

removed visitor interfaces and methods in HeuristicLab.Data and fixed classes in HeuristicLab.Random to work without visitor methods. #343 (Rethink about usefulness of visitors for ObjectData and Constraints)

File size: 5.6 KB
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1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using System.Xml;
26using HeuristicLab.Core;
27using System.Globalization;
28
29namespace HeuristicLab.Data {
30  /// <summary>
31  /// A two-dimensional matrix consisting of boolean values.
32  /// </summary>
33  public class BoolMatrixData : ArrayDataBase {
34    /// <summary>
35    /// Gets or sets the boolean elements of the matrix.
36    /// </summary>
37    /// <remarks>Uses the property <see cref="ArrayDataBase.Data"/> of base
38    /// class <see cref="ArrayDataBase"/>. No own data storage present.</remarks>
39    public new bool[,] Data {
40      get { return (bool[,])base.Data; }
41      set { base.Data = value; }
42    }
43
44    /// <summary>
45    /// Initializes a new instance of the <see cref="BoolMatrixData"/> class.
46    /// </summary>
47    public BoolMatrixData() {
48      Data = new bool[1, 1];
49    }
50    /// <summary>
51    /// Initializes a new instance of the <see cref="BoolMatrixData"/> class.
52    /// <note type="caution"> No CopyConstructor! <paramref name="data"/> is not copied!</note>
53    /// </summary>
54    /// <param name="data">The boolean matrix the instance should represent.</param>
55    public BoolMatrixData(bool[,] data) {
56      Data = data;
57    }
58
59    /// <summary>
60    /// Creates a new instance of the <see cref="BoolMatrixDataView"/> class.
61    /// </summary>
62    /// <returns>The created instance of the <see cref="BoolMatrixDataView"/>.</returns>
63    public override IView CreateView() {
64      return new BoolMatrixDataView(this);
65    }
66
67    /// <summary>
68    /// Saves the current instance as <see cref="XmlNode"/> in the specified <paramref name="document"/>.
69    /// </summary>
70    /// <remarks>The dimensions of the matrix are saved as attributes (<c>Dimension1</c>,<c>Dimension2</c>).<br/>
71    /// The elements of the matrix are saved as string in the node's inner text,
72    /// each element separated by a semicolon, all line by line.</remarks>
73    /// <param name="name">The (tag)name of the <see cref="XmlNode"/>.</param>
74    /// <param name="document">The <see cref="XmlDocument"/> where the data is saved.</param>
75    /// <param name="persistedObjects">The dictionary of all already persisted objects. (Needed to avoid cycles.)</param>
76    /// <returns>The saved <see cref="XmlNode"/>.</returns>
77    public override XmlNode GetXmlNode(string name, XmlDocument document, IDictionary<Guid,IStorable> persistedObjects) {
78      XmlNode node = base.GetXmlNode(name, document, persistedObjects);
79      XmlAttribute dim1 = document.CreateAttribute("Dimension1");
80      dim1.Value = Data.GetLength(0).ToString(CultureInfo.InvariantCulture.NumberFormat);
81      node.Attributes.Append(dim1);
82      XmlAttribute dim2 = document.CreateAttribute("Dimension2");
83      dim2.Value = Data.GetLength(1).ToString(CultureInfo.InvariantCulture.NumberFormat);
84      node.Attributes.Append(dim2);
85      node.InnerText = ToString();
86      return node;
87    }
88    /// <summary>
89    /// Loads the persisted boolean matrix from the specified <paramref name="node"/>.
90    /// </summary>
91    /// <remarks>The dimensions of the matrix must be saved as Attributes (<c>Dimension1</c>, <c>Dimension2</c>). <br/>
92    /// The elements of the matrix must be saved in the node's inner text as string,
93    /// each element separated by a semicolon, line by line (see <see cref="GetXmlNode"/>).</remarks>
94    /// <param name="node">The <see cref="XmlNode"/> where the instance is saved.</param>
95    /// <param name="restoredObjects">The dictionary of all already restored objects. (Needed to avoid cycles.)</param>
96    public override void Populate(XmlNode node, IDictionary<Guid,IStorable> restoredObjects) {
97      base.Populate(node, restoredObjects);
98      int dim1 = int.Parse(node.Attributes["Dimension1"].Value, CultureInfo.InvariantCulture.NumberFormat);
99      int dim2 = int.Parse(node.Attributes["Dimension2"].Value, CultureInfo.InvariantCulture.NumberFormat);
100      string[] tokens = node.InnerText.Split(';');
101      bool[,] data = new bool[dim1, dim2];
102      for (int i = 0; i < dim1; i++) {
103        for (int j = 0; j < dim2; j++) {
104          data[i, j] = bool.Parse(tokens[i * dim2 + j]);
105        }
106      }
107      Data = data;
108    }
109    /// <summary>
110    /// The string representation of the matrix.
111    /// </summary>
112    /// <returns>The elements of the matrix as a string seperated by semicolons, line by line.</returns>
113    public override string ToString() {
114      StringBuilder builder = new StringBuilder();
115      for (int i = 0; i < Data.GetLength(0); i++) {
116        for (int j = 0; j < Data.GetLength(1); j++) {
117          builder.Append(";");
118          builder.Append(Data[i, j].ToString());
119        }
120      }
121      if (builder.Length > 0) builder.Remove(0, 1);
122      return builder.ToString();
123    }
124  }
125}
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