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source: trunk/sources/HeuristicLab.Core/OperatorGroup.cs @ 493

Last change on this file since 493 was 2, checked in by swagner, 17 years ago

Added HeuristicLab 3.0 sources from former SVN repository at revision 52

File size: 4.3 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using System.Xml;
26
27namespace HeuristicLab.Core {
28  public class OperatorGroup : StorableBase, IOperatorGroup {
29    private string myName;
30    public string Name {
31      get { return myName; }
32      set {
33        if (myName != value) {
34          myName = value;
35          OnNameChanged();
36        }
37      }
38    }
39    private List<IOperatorGroup> mySubGroups;
40    public ICollection<IOperatorGroup> SubGroups {
41      get { return mySubGroups.AsReadOnly(); }
42    }
43    private List<IOperator> myOperators;
44    public ICollection<IOperator> Operators {
45      get { return myOperators.AsReadOnly(); }
46    }
47
48    public OperatorGroup() {
49      myName = "Anonymous";
50      mySubGroups = new List<IOperatorGroup>();
51      myOperators = new List<IOperator>();
52    }
53
54    public override object Clone(IDictionary<Guid, object> clonedObjects) {
55      OperatorGroup clone = (OperatorGroup)base.Clone(clonedObjects);
56      clone.myName = Name;
57      foreach (IOperatorGroup group in SubGroups)
58        clone.AddSubGroup((IOperatorGroup)Auxiliary.Clone(group, clonedObjects));
59      foreach (IOperator op in Operators)
60        clone.AddOperator((IOperator)Auxiliary.Clone(op, clonedObjects));
61      return clone;
62    }
63
64    public virtual void AddSubGroup(IOperatorGroup group) {
65      mySubGroups.Add(group);
66    }
67    public virtual void RemoveSubGroup(IOperatorGroup group) {
68      mySubGroups.Remove(group);
69    }
70    public virtual void AddOperator(IOperator op) {
71      myOperators.Add(op);
72    }
73    public virtual void RemoveOperator(IOperator op) {
74      myOperators.Remove(op);
75    }
76
77    public event EventHandler NameChanged;
78    protected virtual void OnNameChanged() {
79      if (NameChanged != null) {
80        NameChanged(this, new EventArgs());
81      }
82    }
83
84    #region Persistence Methods
85    public override XmlNode GetXmlNode(string name, XmlDocument document, IDictionary<Guid,IStorable> persistedObjects) {
86      XmlNode node = base.GetXmlNode(name, document, persistedObjects);
87      XmlAttribute nameAttribute = document.CreateAttribute("Name");
88      nameAttribute.Value = Name;
89      node.Attributes.Append(nameAttribute);
90      XmlNode subGroupsNode = document.CreateNode(XmlNodeType.Element, "SubGroups", null);
91      foreach (IOperatorGroup group in SubGroups)
92        subGroupsNode.AppendChild(PersistenceManager.Persist(group, document, persistedObjects));
93      node.AppendChild(subGroupsNode);
94      XmlNode operatorsNode = document.CreateNode(XmlNodeType.Element, "Operators", null);
95      foreach (IOperator op in Operators)
96        operatorsNode.AppendChild(PersistenceManager.Persist(op, document, persistedObjects));
97      node.AppendChild(operatorsNode);
98      return node;
99    }
100    public override void Populate(XmlNode node, IDictionary<Guid,IStorable> restoredObjects) {
101      base.Populate(node, restoredObjects);
102      myName = node.Attributes["Name"].Value;
103      XmlNode subGroupsNode = node.SelectSingleNode("SubGroups");
104      foreach (XmlNode subGroupNode in subGroupsNode.ChildNodes)
105        AddSubGroup((IOperatorGroup)PersistenceManager.Restore(subGroupNode, restoredObjects));
106      XmlNode operatorsNode = node.SelectSingleNode("Operators");
107      foreach (XmlNode operatorNode in operatorsNode.ChildNodes)
108        AddOperator((IOperator)PersistenceManager.Restore(operatorNode, restoredObjects));
109    }
110    #endregion
111  }
112}
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