1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using HeuristicLab.Common;
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24 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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25 |
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26 | namespace HeuristicLab.Core {
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27 | /// <summary>
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28 | /// Represents a variable which has a name and holds an IItem.
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29 | /// </summary>
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30 | [Item("Variable", "A variable which has a name and holds an IItem.")]
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31 | [Creatable("Test")]
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32 | public sealed class Variable : NamedItem, IVariable {
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33 | private IItem value;
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34 | /// <inheritdoc/>
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35 | /// <remarks>Calls <see cref="OnValueChanged"/> in the setter.</remarks>
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36 | [Storable]
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37 | public IItem Value {
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38 | get { return value; }
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39 | set {
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40 | if (this.value != value) {
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41 | if (this.value != null) this.value.Changed -= new ChangedEventHandler(Value_Changed);
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42 | this.value = value;
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43 | if (this.value != null) this.value.Changed += new ChangedEventHandler(Value_Changed);
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44 | OnValueChanged();
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45 | }
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46 | }
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47 | }
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48 |
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49 | /// <summary>
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50 | /// Initializes a new instance of <see cref="Variable"/> with name <c>Anonymous</c>
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51 | /// and value <c>null</c>.
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52 | /// </summary>
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53 | public Variable()
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54 | : base("Anonymous") {
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55 | this.value = null;
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56 | }
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57 | /// <summary>
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58 | /// Initializes a new instance of <see cref="Variable"/> with the specified <paramref name="name"/>
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59 | /// and the specified <paramref name="value"/>.
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60 | /// </summary>
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61 | /// <param name="name">The name of the current instance.</param>
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62 | /// <param name="value">The value of the current instance.</param>
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63 | public Variable(string name)
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64 | : base(name) {
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65 | this.value = null;
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66 | }
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67 | public Variable(string name, string description)
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68 | : base(name, description) {
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69 | this.value = null;
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70 | }
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71 | public Variable(string name, IItem value)
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72 | : base(name) {
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73 | this.value = value;
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74 | if (this.value != null) this.value.Changed += new ChangedEventHandler(Value_Changed);
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75 | }
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76 | public Variable(string name, string description, IItem value)
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77 | : base(name, description) {
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78 | this.value = value;
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79 | if (this.value != null) this.value.Changed += new ChangedEventHandler(Value_Changed);
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80 | }
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81 |
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82 | /// <summary>
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83 | /// Clones the current instance (deep clone).
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84 | /// </summary>
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85 | /// <param name="clonedObjects">Dictionary of all already cloned objects. (Needed to avoid cycles.)</param>
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86 | /// <returns>The cloned object as <see cref="Variable"/>.</returns>
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87 | public override IDeepCloneable Clone(Cloner cloner) {
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88 | Variable clone = new Variable(Name, Description, (IItem)cloner.Clone(value));
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89 | cloner.RegisterClonedObject(this, clone);
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90 | return clone;
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91 | }
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92 |
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93 | /// <summary>
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94 | /// Gets the string representation of the current instance in the format: <c>Name: [null|Value]</c>.
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95 | /// </summary>
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96 | /// <returns>The current instance as a string.</returns>
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97 | public override string ToString() {
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98 | if (Value == null)
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99 | return string.Format("{0}: null", Name);
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100 | else
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101 | return string.Format("{0}: {1} ({2})", Name, Value.ToString(), Value.GetType().GetPrettyName());
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102 | }
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103 |
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104 | /// <inheritdoc/>
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105 | public event EventHandler ValueChanged;
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106 | /// <summary>
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107 | /// Fires a new <c>ValueChanged</c> even.
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108 | /// </summary>
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109 | private void OnValueChanged() {
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110 | if (ValueChanged != null)
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111 | ValueChanged(this, EventArgs.Empty);
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112 | OnChanged();
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113 | }
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114 |
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115 | private void Value_Changed(object sender, ChangedEventArgs e) {
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116 | OnChanged(e);
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117 | }
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118 | }
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119 | }
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