1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using HeuristicLab.Common;
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24 |
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25 | namespace HeuristicLab.Core {
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26 | /// <summary>
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27 | /// Interface to represent one run. (An engine is an interpreter, holding the code,
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28 | /// the data and the actual state, which is the runtime stack and a pointer onto the next operation.).
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29 | /// It is responsible for operator execution and able to deal with parallelism.
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30 | /// </summary>
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31 | public interface IEngine : IItem {
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32 | /// <summary>
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33 | /// Gets the execution time of the current instance.
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34 | /// </summary>
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35 | TimeSpan ExecutionTime { get; }
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36 |
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37 | /// <summary>
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38 | /// Gets information whether the engine is currently running.
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39 | /// </summary>
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40 | bool Running { get; }
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41 | /// <summary>
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42 | /// Gets information whether the engine has already terminated.
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43 | /// </summary>
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44 | bool Finished { get; }
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45 |
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46 | /// <summary>
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47 | /// Prepares the engine with a given initial operation.
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48 | /// </summary>
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49 | void Prepare(IOperation initialOperation);
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50 | /// <summary>
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51 | /// Executes the whole run.
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52 | /// </summary>
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53 | void Start();
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54 | /// <summary>
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55 | /// Executes one step (one operation).
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56 | /// </summary>
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57 | void Step();
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58 | /// <summary>
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59 | /// Aborts the engine run.
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60 | /// </summary>
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61 | void Stop();
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62 |
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63 | /// <summary>
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64 | /// Occurs when the execution time was changed.
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65 | /// </summary>
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66 | event EventHandler ExecutionTimeChanged;
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67 | /// <summary>
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68 | /// Occurs when the engine is prepared for a new run.
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69 | /// </summary>
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70 | event EventHandler Prepared;
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71 | /// <summary>
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72 | /// Occurs when the engine is executed.
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73 | /// </summary>
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74 | event EventHandler Started;
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75 | /// <summary>
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76 | /// Occurs when the engine is finished.
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77 | /// </summary>
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78 | event EventHandler Stopped;
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79 | /// <summary>
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80 | /// Occurs when an exception was thrown.
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81 | /// </summary>
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82 | event EventHandler<EventArgs<Exception>> ExceptionOccurred;
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83 | }
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84 | }
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